CEO Club Briefing

Online Games

Excerpt from remarks to Boston College’s Chief Executives’ Club of Boston 

February 14, 2012


Finally, the one other piece of this business that’s growing around the world that has certainly caught all of our attention is the continued, remarkable growth of online social games. These games are legal for anyone to play anywhere in the world. They’re games where people largely play for fun, but a small percentage of customers pay small amounts of money to buy virtual chips. The chips are only there for their own amusement, they cannot be cashed in for anything of value. And millions upon millions upon millions of people participate in this all around the world. We’re the owner of a business that is in this industry, it’s doing very, very well as it expands onto multiple platforms in multiple jurisdictions in multiple languages.