Getting What You Want
summer 2004 newsletter
In learning any skill, one must master the basics before moving to advanced
work. Learning to use EagleEyes or CameraMouse is no different. Students learn
the basics of using assistive technology before moving on to more advanced academic
work. With the help of teacher Maureen Gates, students in the Campus School
work through a number of computer programs that teach them the basics of using
EagleEyes or CameraMouse. Programs like the choice board teach students they
can control outcomes with their movements. This is a particularly exciting realization
for disabled children who have never been able to move anything in the physical
world, no less cyberspace. Once students master using EagleEyes or CameraMouse
to control the mouse pointer, they can begin their adventures in the academic
world.
After warming up on Eye Painting or Shooting the Aliens games many students
work with a choice board to select a preferred activity. This is often called
the "I want board." (pictured below) The choice board illustrates
how students learn to control the mouse pointer. Students can "click"
on parts of the board by holding the mouse pointer over a given section of the
board. First, a student must hold the pointer on the green "I want"
section. After activating the "I want" button, students must activate
an activity by holding the pointer on the corresponding box. The student then
gets to play whatever game is pictured or written in the box.
Initially, students are limited to two choices: one that the child enjoys
and one that is less desirable. A limited offering allows students to
easily understand they are controlling the outcome. After a while, the
preferred activity is moved to a new location to ensure the student is
understanding the relationship between selecting the box and the resulting
activity. In this manner the child is empowered to take control of the
mouse pointer, and the session. Eventually students develop reliable
skills controlling the mouse pointer with programs like the choice boards.
Students develop such facility using EagleEyes or CameraMouse until they
are capable of using the technologies to participate in an educational
context. Ultimately, the skills developed using choice boards allow students
to communicate and participate in ways previously impossible.