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Sport Rules

Eligibility:  All members of the Flynn Recreation Complex are eligible to play with the exceptions listed on the Code of Conduct.  Please check this form prior to placing players on the team roster.

Sportsmanship:  Good sportsmanship is vital to maintaining the appropriate recreational atmosphere of intramural sports. All intramural participants and spectators are expected to conduct themselves in a civil and sporting manner at all times - before, during, and after contests. Behavior that promotes intolerance or prejudice, degrades any racial, ethnic, gender or religious group, infers an explicit sexual reference, demeans on the basis of skill or intellect or promotes destructive behavior is considered disrespectful to the University and its members, and will be addressed and dealt with accordingly. This includes Intramural team names and information posted on the IMLeagues website.

Sportsmanship Ratings:  Each team will be evaluated on their sportsmanship each game on a 5 to 1 scale, with 5 being the best score possible.  Teams that do not average a 3 for the regular season will not qualify for the playoffs.  Any team receiving a rating of less than 3 in the playoffs will not advance regardless of the score of the game.  One player, or a team’s sideline or fans could drop a team’s sportsmanship.  Please remember we are all part of the Boston College community and we must support each other even in the midst of competition. 

Check-in:  Prior to the start of every intramural game each participant must present their Eagle ID to the intramural staff member overseeing their game.  Players arriving late are eligible to enter the game, but must first present their ID to an intramural staff member.  It is the responsibility of the team to ensure they have properly checked in for the game.  Those not properly checked in could cause their team to forfeit and/or be suspended from further intramural play. Bring your Eagle ID to every game. 

Facility:  Outdoor Basketball Court, Flynn Recreation Complex

Scheduling:  Each team will play roughly 3 games regular season games - subject to change depending on facility availability.  Regular season games will be played once a week.  Teams may have to play 2-3 games in a week during the playoffs.  In the case of rain we will work with teams to attempt to find a reschedule date, but based on field availability these games may be cancelled.

Teams can find their schedules on the IMLeagues website, or through the Rec*It phone app. 

Rescheduling:  Rescheduling should be an absolute last resort.  If a team can get enough to play they should try to play the game as scheduled.  If there is no way a team can participate they may go to the Boston College Campus Recreation website, or stop by the intramural office to complete a Reschedule Request Form.  This form must be handed in 48 hours prior to the scheduled game time.  Once the form is turned in the game will not be played at the original time, even if the game is unable to be moved.  Teams are allowed one reschedule request per season. 

In any event please notify the Intramural Office (617-552-0632) if your team will not be able to make their game.  Any notice is better than no notice.

Playoff Format:  Playoffs will consist of a single elimination bracket.  All teams who have not forfeited and have no sportsmanship incidents will qualify for the playoffs granted there is enough facility space to accommodate every team.  Playoff ranking will be based on record, games lost, head-to-head, and sportsmanship rating (where a tie may exist).  Should there not be enough space in the bracket the first teams dropped will be those with sportsmanship incidents, followed by the teams with a single forfeit, and then the teams with the lowest winning percentage. Intramural office reserves the right to adjust the playoff seedings to meet team availability, avoid overly repetitive matches, or for any other reason.

Roster Management:  Rosters may consist of as many players as a team desires, however the championship team will only be awarded ten (10) mugs and championship t-shirts.  No player may participate who is not on the team roster.  No player is allowed on two dodgeball team rosters at the same time (exception is to play on one single gender and one CoRec team).  Rosters may be modified, players add and dropped throughout the entirety of the regular season.  However at the conclusion of the last regular season game the team’s roster will freeze and that roster is set for the playoffs.

Minimum Player:  Games will consist of six (6) vs six (6).  Teams must have a minimum of four (4) players to start a game, for CoRec games these must be two male (2) and two (2) female players.  If for any reason the number drops below this, the team will be forced to forfeit. 

Game Time:  Game time is forfeit time.  However the goal of the intramural department is to play intramural games.  If the intramural staff deems it reasonable to wait for team members to arrive and it will not affect other games or run past the time intramurals has reserved for the field we will make efforts to wait in the interest of playing the game.  However a team not checked in and ready to play by game time, puts themselves at risk to forfeit.

Meetings:  Officials will hold a pre-game meeting with the team captains.  This meeting will discuss rules of emphasis and game management items.  Captains may voice their concerns/protests at the meeting.  It is the responsibility of the team captain to relay any information in this meeting to their team.

Team Benches/Sidelines:  There will be a designated area for each team ‘bench’.  Teams will be responsible for everyone that is on the bench/sideline.  We encourage fans to attend games, however non-roster personnel on a team’s sideline are the responsibility of the team and they are subject to the rules and sportsmanship guidelines. 

Clock Management:  Best of three games (2 of 3) wins the match.  Each game is played until all six (6) players from one team have been eliminated.  The referee may shrink the court at any point to speed up the game.

 

Game Rules

Legal Hit:  The only LEGAL target area is below the shoulders.  If an opposing player is hit above the shoulders, then the thrower is out.  If a player ducks and is hit in the head, then the player that was hit is out.

General Rules:

  • NO single player may ever hold more than two dodgeballs at once.
  • NO player may exit the playing area, any player doing so will be considered OUT.  The only exception is to retrieve a ball that leaves the playing area on that team’s side.
    • Any player that exits the court to retrieve a ball may still be hit by an opponent and eliminate from the game.
  • At any point during a game, the referee may institute a ten second throw clock.  Any ball not released within those ten seconds will be forfeited and given to the opposing team.
  • Standing on or straddling the line is considered out of bounds, and is illegal for players that are still in the game.  Any player that exits the playing area while attempting to dodge a ball is OUT.

Starting the Game:

  • To begin each game, all six dodgeballs will be spaced out along the center line.
  • All players will be required to remain behind the basketball baseline until the referee blows the whistle to start play.  Once a ball is retrieved, it must be carried behind the ‘free throw line extended’. 
  • The attack line is the ‘free throw line extended’.
  • There are NO substitutions allowed once a game has started, but substitutions may be made in between games.

Eliminating a Player:

To eliminate an opposing player, one of the following must happen:

  • A thrown ball comes in contact with a player (below the shoulders) after directly leaving the hand of an opponent.  Any ball that comes in contact with the ground or with another ball is immediately considered to be dead.
  • A ball is caught directly after leaving the hand of an opponent. 
    • Any ball that deflects off of a player (or ball held by a player) and is caught by a teammate will result in NO player being out.
  • A player who attempts to block a ball thrown at them with a ball they are holding will be eliminated if they drop the ball they are holding.
  • A player leaves the court while attempting to dodge a ball, if there is any doubt about why the player left the court the player will be considered out.
  • A player does not follow the referee’s instructions.

A Caught Ball:

  • A caught ball will result in the elimination of the throwing player
  • A caught ball will also bring back an eliminated player from the catching team, it’s a two player swing
    • The returning player will be the first player from that team that was eliminated, it is not a player of the catching team’s choosing
    • As players are eliminate they must line up on their team’s sideline in the order they were eliminated next to the referee

Rules Involving Delay :

  • Once a ball has been picked up, the player has 10 seconds to throw that ball.
  • If there are available balls on the court, the player must use them. (i.e. no stalling by leaving the majority of the balls unused). 

Eligibility:  All members of the Flynn Recreation Complex are eligible to play with the exceptions listed on the Code of Conduct.  Please check this form prior to placing players on the team roster.

Sportsmanship:  Good sportsmanship is vital to maintaining the appropriate recreational atmosphere of intramural sports. All intramural participants and spectators are expected to conduct themselves in a civil and sporting manner at all times - before, during, and after contests. Behavior that promotes intolerance or prejudice, degrades any racial, ethnic, gender or religious group, infers an explicit sexual reference, demeans on the basis of skill or intellect or promotes destructive behavior is considered disrespectful to the University and its members, and will be addressed and dealt with accordingly. This includes Intramural team names and information posted on the IMLeagues website.

Sportsmanship Ratings:  Each team will be evaluated on their sportsmanship each game on a 5 to 1 scale, with 5 being the best score possible.  Teams that do not average a 3 for the regular season will not qualify for the playoffs.  Any team receiving a rating of less than 3 in the playoffs will not advance regardless of the score of the game.  One player, or a team’s sideline or fans could drop a team’s sportsmanship.  Please remember we are all part of the Boston College community and we must support each other even in the midst of competition. 

Check-in:  Prior to the start of every intramural game each participant must present their Eagle ID to the intramural staff member overseeing their game.  Players arriving late are eligible to enter the game, but must first present their ID to an intramural staff member.  It is the responsibility of the team to ensure they have properly checked in for the game.  Those not properly checked in could cause their team to forfeit and/or be suspended from further intramural play. Bring your Eagle ID to every game. 

Facility:  Shea Field (Varsity Baseball Outfield) during the Fall Semester league; Alumni Stadium during the Spring Semester tournament.

Dimensions:  Two fields will be set up at one time.  Fields will be 60 yards in length (plus the 10 yard end zones) and roughly 27 yards in width.

Scheduling:  Each team will play roughly 3-4 games during the Fall Semester league and roughly 2 games during the Spring semester tournament - subject to change depending on facility availability.  Regular season games will be played once a week.  Teams may have to play 2-3 games in a week during the playoffs.  In the case of rain we will work with teams to attempt to find a reschedule date, but based on field availability these games may be cancelled.

Teams can find their schedules on the IMLeagues website, or through the Rec*It phone app. 

Rescheduling:  Rescheduling should be an absolute last resort.  If a team can get enough to play they should try to play the game as scheduled.  If there is no way a team can participate they may go to the Boston College Campus Recreation website, or stop by the intramural office to complete a Reschedule Request Form.  This form must be handed in 48 hours prior to the scheduled game time.  Once the form is turned in the game will not be played at the original time, even if the game is unable to be moved.  Teams are allowed one reschedule request per season. 

In any event please notify the Intramural Office (617-552-0632) if your team will not be able to make their game.  Any notice is better than no notice.

Playoff Format:  Playoffs will consist of a single elimination bracket.  All teams who have not forfeited and have no sportsmanship incidents will qualify for the playoffs granted there is enough facility space to accommodate every team.  Playoff ranking will be based on record, points allowed, head-to-head, and sportsmanship rating (where a tie may exist).  Should there not be enough space in the bracket the first teams dropped will be those with sportsmanship incidents, followed by the teams with a single forfeit, and then the teams with the lowest winning percentage. Intramural office reserves the right to adjust the playoff seedings to meet team availability, avoid overly repetitive matches, or for any other reason.

Roster Management:  Rosters may consist of as many players as a team desires, however the championship team will only be awarded fourteen (14) mugs and championship t-shirts.  No player may participate who is not on the team roster.  No player is allowed on two flag football team rosters at the same time (exception is to play on one single gender and one CoRec team).  Rosters may be modified, players added and dropped throughout the entirety of the regular season.  However at the conclusion of the last regular season game the team’s roster will freeze and that roster is set for the playoffs. 

Minimum Player:  Games will consist of seven (7) vs seven (7).  CoRec teams must have no more than four (4) players of either gender on the field at one time. Teams must have a minimum of five (5) players to start a game.  If for any reason the number drops below this, the team will be forced to forfeit. For CoRec league, a team may play with five (5) as long as two (2) players are of one gender and three (3) of the other.

Game Time:  Game time is forfeit time.  However the goal of the intramural department is to play intramural games.  If the intramural staff deems it reasonable to wait for team members to arrive and it will not affect other games or run past the time intramurals has reserved for the field we will make efforts to wait in the interest of playing the game.  However a team not checked in and ready to play by game time, puts themselves at risk to forfeit.

Meetings:  Officials will hold a pre-game meeting with the team captains.  This meeting will discuss rules of emphasis and game management items.  Captains may voice their concerns/protests at the meeting.  It is the responsibility of the team captain to relay any information in this meeting to their team.

Team Benches/Sidelines:  There will be a designated area for each team ‘bench’.  Teams will be responsible for everyone that is on the bench/sideline.  We encourage fans to attend games, however non-roster personnel on a team’s sideline are the responsibility of the team and they are subject to the rules and sportsmanship guidelines. 

Clock Management:  Each game will consist of two 20-minute halves.  The clock will run continuously except for the last two minutes of each half.  The clock will stop within the last two minutes of each half in the same manner as it does on college football.

  • The first 18 minutes of each half the clock will only stop for timeouts and injuries.
  • The clock will stop for the 2 minute warning in each half, but will restart on the referee’s ready for play whistle
  • The final 2 minutes of each half the clock will stop for timeouts, injuries, and in the following situations:
    • Incomplete pass, clock will restart on the snap
    • The ball carrier runs out of bounds, clock will restart on the snap
    • There is a change of possession, clock will restart on the snap
    • A first down is picked up and the ball carrier is downed inbounds, clock will restart on the ready for play whistle
    • On any penalty, clock will restart in the manner in which the play ended

 

Time-outs:  Each team is granted two (2) timeouts per game.  An (1) additional timeout is awarded for overtime.  Unused timeouts do not carry over into overtime.

Mercy Rule: If a team faces a deficit of 19 points or greater, there will be no stoppage time or 2 minute warning. 

OVERTIME: There will be no overtime in the regular season, games can end in a tie.  In the case of a tie in the playoffs a coin toss will be held to determine who gets first possession and which end zone the game will be played toward.  Both teams will play into the same end zone for the entirety of all overtime sessions.  Each team is given possession on the 15-yard line and given 4 downs to score.  Each team will get an equal number of possessions, it is not sudden death.  Teams must go for 2 or 3 beginning in the third overtime. 

Uniform:  Each team MUST have coordinating colored shirts for every player.  It is strongly recommended that teams provide their own shirts.  Pinnies will be provided if a team is unable to provide their own uniform.  Teams may have to wear pinnies worn in a previous game. If the entire team does not have the same color shirt, the whole team will be required to wear pinnies.   

No metal cleats are allowed.  Flags must be worn over your shift if shirt is untucked. No individual will be allowed to participate in street clothes.  This includes jeans, belts, brimmed hats or other “non-gym” clothing.  Players will not be permitted to wear jewelry or anything deemed dangerous to other players. Pants with pockets will not be permeitted.

Game Rules

Governing Rules: NIRSA rules shall govern all play with the exceptions listed on this rule sheet.  Final interpretations and modifications shall be determined by the Assistant Director of Intramural Sports.

Coin Toss:  Before the start of the game, the referee will toss a coin in the presence of both captains after which the referee designates which captain shall call the fall of the coin.  The captain winning the toss shall choose one of the following:

  • To start on offense or defense
  • To designate which goal his/her team will defend
  • To defer their decision until the second half

The opposing captain shall exercise the remaining option.  The captains will be reconvened at halftime to determine which team will get the ball to start the 2nd half and which direction the teams will go.  The results of the coin toss do not automatically reverse in the 2nd half.

No Kick offs:  Ball will start on the 9-yard line.

Substitutions:  Substitutions are unlimited, but may only be made during dead ball situations.  All substitutes must make it within 5 yards of the spot of the ball prior to their first play on the field.

Diving: Diving is allowed, including, but not limited to, ball advancement, flag pulling, or catching of a live ball. However a diving player may not dive over another player, or directly into another player.

First Downs:  Are awarded to teams that advance the ball into the next zone within 4 downs.  The first down line in any series shall be the original first down zone at the beginning of the series, regardless of negative yards and/or penalties.

Hikes:  Side hikes are allowed but must be completed in a fluid motion.  Player receiving the snap must be at least 2 yards away from the center and 2 yards behind the line of scrimmage.  All snaps must be in the shotgun formation.

Passing:  All players are eligible receivers.  The passer’s entire body must pass the line of scrimmage for it to be considered an illegal forward pass.

Intentional Grounding:  Will be called for passes that do not reach the line of scrimmage with no eligible receiver in the area.  As there is no defined tackle-box, intentional grounding will be called regardless of the location of the pass thrower.

Receiving:  A receiver needs only 1 foot in bounds to complete a catch.  If a receiver is missing the flag belt when catching the ball (fell off accidentally); the defense will have to touch the player with 1 hand below the shoulders to down them.  If the flag is pulled off by a defensive player before it is caught, it will result in an unsportsmanlike conduct penalty (10 yards).  Bump and run coverage is not allowed. 

Force out:  There is no force out rule, but by forcing a player out of bounds, the defense would be committing an illegal contact penalty, resulting in 10 yards for the offense.

Fumbles:  The ball is declared dead when it hits the ground.  The last team maintaining possession gets the ball at the spot where the ball touches the ground (unless it’s fourth down).  Fumbles in the offensive team’s end zone result in a safety.  If fumbled into opponent’s end zone, the play is a touchback.  Opponent puts the ball in play at the 9-yard line.  In the event that the player fumbles the ball forward, the ball will be marked at the point at which it left the players hands.  Defensive players may not strip or attempt to simultaneously hold or steal the ball away from an offensive player; this is an illegal contact penalty.

Inadvertent whistle:  If an official blows an inadvertent whistle, the play is dead on the sound of the whistle.  The offensive team has the option of keeping the result of the play at the time of the whistle or re-playing the down.

Line of Scrimmage:  There must be at least 4 offensive players on the line of scrimmage at all times, but they do not necessarily need to be offensive line man.  The minimum number of offensive lineman is one (1), the center.  The defense does not have to play any players on the line of scrimmage.

Linemen:  There will be no down linemen of any type (i.e. no 3 point or 4 point stances).  All linemen must start with both hands off of the ground.

Blocking:  No contact is allowed while blocking, this pertains both to blocking on the line and down field. Offensive players may move their feet to get in front of a defensive player, but cannot engage the defensive player. Blocking will consist of screen blocks only, very similar to shuffling your feet to stay in front of an opponent in basketball. The offensive player may not stick out arms, legs, or hips to make contact with the defensive player. The defense must make a move to get around the offensive player. Any contact while blocking will result in an illegal contact penalty on the player who initiated the contact.

Motion:  Is allowed for one (1) offensive player at the time of the snap as long as it is not towards the line of scrimmage.  No stop is required in this motion during the snap.  Two players may not be in motion at the same time; if they are they both must come to a stop for a full second prior to the snap.  Any player in motion toward the line of scrimmage must come to a full one (1) second stop prior to the snap.

Tackling:

  • A play is concluded when: The flag or belt of the player with the ball becomes unclipped by a defender, an incomplete pass is thrown, a player runs out of bounds, when any part of the ball carrier’s body besides the feet or hands touches the ground, when a fumbled ball hits the ground, or when the referee’s whistle is blown.
  • The following actions will not be permitted:
    • Tackling/pushing a player out of bounds
    • ttempting to cause a fumble (i.e. punching the ball)
    • Stiff arms
    • The lowering of a player’s head or shoulder in the attempt to initiate contact.
      • Offensive players must run around defensive players, they may not run into or through them. If a defensive player is positioned in front of the offensive player, it is the responsibility of the offensive player to make a move and avoid contact.
  • The ball will be spotted where the ball is when the flag belt is pulled; hence, if the ball is just over the first down line and the belt is pulled on the other side of the line, a first down would be awarded. 
  • Defenders may not block, hold, trip, or push the runner in an attempt to remove his/her flag belt.

Flag Guarding:  A runner may not protect his/her flag with his/her arm or the ball.  This includes a running motion in which the runner’s hands interfere with the flag belt. It is highly suggested that the ball carrier run with the ball outstretched when in traffic. The runner may not run with their head and shoulders down in an effort to shield his/her flags from defenders.

Scoring:

  • 6 Points for a Touch Down
  • 3 Points for a PAT from the 20-yard line
  • 2 Points for a PAT from the 10-yard line.
  • 1 point for a PAT from the 3-yard line. 
  • 2 points for a Safety. 
  • There are no Field Goals or kicking of the PAT.
  • PAT conversions CANNOT be returned for a score.  Play is blown dead after an interception may occur on the conversion.

Punting

  • A punt is an automatic play, it has to be announced and no one can cross the line of scrimmage until the ball is punted.  The referee will ask the offensive team on 4th down if they would like to punt or play.  Once it is announced, the punting team must punt; the only exception is if a time out is called or a penalty is called prior to the punt.
  • The punter must be in the shotgun and receive the snap from the center.  The punter then in a single fluid motion can walk up to the line of scrimmage and punt the ball. 
  • All players from the kicking team (besides the punter) must be on the line of scrimmage.
  • There are no restrictions on how many players must be on the line of scrimmage for the receiving team.
  • The receiving team cannot cross the line of scrimmage in an attempt to block the punt, but may knock it down from the defensive side of the line of scrimmage.
  • If the punt hits the ground the receiving team may pick it up and advance it.
  • If a ball touches any player on the receiving team and then hits the ground, ball is dead and receiving team starts with ball at the spot.
  • If the ball touches any player on the kicking team, ball is dead at the spot and receiving team starts with ball at the spot.
  • Any punt kicked out of bounds will be the receiving team’s ball at the spot where it crossed the sideline, be that in the air or on the ground.
  • Any punt that crosses the goal line will be an automatic touchback.

Penalties

The distance for any penalty can be declined by the non-offending team.

Before the Snap, Dead Ball - 5 Yards from previous & repeat down

  • False Start
  • Illegal Snap
  • Encroachment
  • Delay of Game (2 in a row = 10 yards; including bench infraction)

Simultaneously with Snap - 5 Yards from previous & repeat snap

  • Illegal Motion or Shift
  • Offsides
  • Illegal substitution
  • Minimum number of players on line
  • Illegal participation (too many)
  • Receiving the snap closer than 2 yards from line of scrimmage

Penalty Enforcement

There are two types of plays in Flag Football: Loose Ball and Running.  The type of play (loose ball play or a running play) will determine the spot of enforcement.

  • Loose Ball plays will have a penalty enforcement spot of the original line of scrimmage.
  • Running plays will have a penalty enforcement of the spot of the foul.
    • The exception to the above spots of enforcement is if the spot of the foul would hurt the offense more, then the penalty would be enforced from the spot of the foul
  • A loose ball play is a play where the ball is in the air because of a pass (legal or illegal) or punt AND all the action in the play that preceded the loose ball.
  • A running play is everything that occurs after the loose ball, or is a play where there was neither a pass nor a punt.  One play could both be a loose ball play and a running play.
    • Example: The Quarterback drops back to pass.  While the quarterback still has the ball a defensive player commits illegal contact on the line of scrimmage.  The quarterback then completes a pass to a receiver.  As the receiver tries to advance the ball a defensive player grabs a hold of the receiver’s shirt, holding the receiver so he/she can then pull the receiver’s flag.
      • There are two illegal contact penalties on the defense in this play
        • The first is during a loose ball play (as it was in the action preceding the loose ball) and would be enforced from the original line of scrimmage
        • The second is during a running play (as it happened after the loose ball portion of the play had concluded) and would be enforced from the spot of the foul.
        • The offense should decline the first illegal contact and accept the 2nd illegal contact as the basic spot of enforcement is farther down field and will result in more yards.

Multiple Penalties

In the case of multiple penalties on the same play here is what would happen:

  • Each team commits one (1) or more live ball penalties
    • Penalties offset and we replay the down
  • One team commits two (2) or more live ball penalties
    • The offended team gets the option of which one (1) penalty they would like to accept
  • All dead ball penalties will be assessed

Penalties on Scoring Plays

If there is a penalty on the defense on a play where the offense scores, the offense will be able to assess that penalty either on the extra point, or the start of the subsequent series when the defense becomes the offense

5 Yard Penalties (Generally non-contact penalties)

  • Illegal forward pass
  • Not wearing required equipment (i.e. flags)
  • Delay of game
  • Minimum line players
  • Illegal participation
  • Illegal substitution
  • Encroachment
  • False Start
  • Illegal Snap
  • Illegal Formation
  • Illegal Motion
  • Illegal Shift
  • Intentional Grounding (also results in loss of down)
  • Help the Runner

10 Yard Penalties (Generally penalties that involve contact)

  • Stripping the Ball
  • Hurdle Another Player
  • Dive or Run into Opponent
  • Illegally Removing the Flag Belt
  • Illegally Tying the Flag Belt (Player ejection & loss of down)
  • Consecutive Encroachment Penalties
  • Flag Guarding
  • Obstructing the Runner
  • Pass Interference
  • Roughing the Passer
  • Offensive Pass Interference
  • Quick Punt
  • Illegal Contact
  • Illegal Equipment
  • Kick Catch Interference 

Eligibility:  All members of the Flynn Recreation Complex are eligible to play with the exceptions listed on the Code of Conduct.  Please check this form prior to placing players on the team roster.

Sportsmanship:  Good sportsmanship is vital to maintaining the appropriate recreational atmosphere of intramural sports. All intramural participants and spectators are expected to conduct themselves in a civil and sporting manner at all times - before, during, and after contests. Behavior that promotes intolerance or prejudice, degrades any racial, ethnic, gender or religious group, infers an explicit sexual reference, demeans on the basis of skill or intellect or promotes destructive behavior is considered disrespectful to the University and its members, and will be addressed and dealt with accordingly. This includes Intramural team names and information posted on the IMLeagues website.

Sportsmanship Ratings:  Each team will be evaluated on their sportsmanship each game on a 5 to 1 scale, with 5 being the best score possible.  Teams that do not average a 3 for the regular season will not qualify for the playoffs.  Any team receiving a rating of less than 3 in the playoffs will not advance regardless of the score of the game.  One player, or a team’s sideline or fans could drop a team’s sportsmanship.  Please remember we are all part of the Boston College community and we must support each other even in the midst of competition. 

Check-in:  Prior to the start of every intramural game each participant must present their Eagle ID to the intramural staff member overseeing their game.  Players arriving late are eligible to enter the game, but must first present their ID to an intramural staff member.  It is the responsibility of the team to ensure they have properly checked in for the game.  Those not properly checked in could cause their team to forfeit and/or be suspended from further intramural play. Bring your Eagle ID to every game. 

Facility:  Outdoor Basketball Court at the Flynn Recreation Complex.

Scheduling:  Each team will play roughly 3-4 games during the Fall Semester league and roughly 2 games during the Spring semester tournament - subject to change depending on facility availability.  Regular season games will be played once a week.  Teams may have to play 2-3 games in a week during the playoffs.  In the case of rain we will work with teams to attempt to find a reschedule date, but based on field availability these games may be cancelled.

Teams can find their schedules on the IMLeagues website, or through the Rec*It phone app. 

Rescheduling:  Rescheduling should be an absolute last resort.  If a team can get enough to play they should try to play the game as scheduled.  If there is no way a team can participate they may go to the Boston College Campus Recreation website, or stop by the intramural office to complete a Reschedule Request Form.  This form must be handed in 48 hours prior to the scheduled game time.  Once the form is turned in the game will not be played at the original time, even if the game is unable to be moved.  Teams are allowed one reschedule request per season. 

In any event please notify the Intramural Office (617-552-0632) if your team will not be able to make their game.  Any notice is better than no notice.

Roster Management:  Rosters will be unlimited.  However, only 12 mugs/shirts will be awarded to the eventual champion.  No player may participate who is not on the team roster.  No player is allowed on two floor hockey team rosters at the same time.  Rosters may be modified, players added and dropped throughout the entirety of the regular season.  However at the conclusion of the last regular season game the team’s roster will freeze and that roster is set for the playoffs. 

Minimum Player:  Teams must have a minimum of five (5) players to start a game.  These will most likely be men’s teams, but if women are on a roster that will be permitted. 

Goalies:  Teams are required to play with a goalie. Goalies are encouraged to bring their own protective equipment, but if they do not have it will be provided by the intramural department. If a team does not provide a goalie, they will forfeit.    

Meetings:  Officials will hold a pre-game meeting with the team captains.  This meeting will discuss rules of emphasis and game management items.  Captains may voice their concerns/protests at the meeting.  It is the responsibility of the team captain to relay any information in this meeting to their team.

Team Benches/Sidelines:  Teams will be responsible for everyone that is on the bench/sideline.  We discourage having non-roster personnel on the bench/sideline.  All non-roster personnel located around the team bench/sideline will be seen as part of the team and will be subject to the rules.  To prevent any confusion, we encourage teams to allow only those on the roster around the team bench. 

Clock Management:  Each game will consist of three 10-minute periods.  The clock will run continuously except for the last 2 minutes of the third period. 

OVERTIME: Regular season games will end in a tie. In the playoffs, overtime will consist of shootout. First 3 shooters must be selected from the players who finished the game and presented to the officials.  Teams alternate taking 5 shot each at the same goal.  Teams cannot change goalkeeper in between shots, though the goalie may be a shooter. If still tied after 3 shots, each team will rotate kickers until a winner is determined.

Uniform/Equipment:  Each team MUST have coordinating colored shirts for every player.  It is strongly recommended that teams provide their own shirts.  Pinnies will be provided if a team is unable to provide their own uniform.  Teams may have to wear pinnies worn in a previous game. 

No individual will be allowed to participate in street clothes. 

The Intramural Office will provide the following equipment: “skater sticks,” goalie sticks, balls, chest protector for goalie, shin pads for goalie, goalie mask. Ice hockey sticks are strictly prohibited.

Game Rules

Governing Rules: Final interpretations and modifications shall be determined by the Assistant Director of Intramural Sports.

Time-outs:  Each team is granted one timeout per game. 

General Rules

  • No boarding or checking is allowed.
  • High sticking is strictly prohibited and will be called. High sticking can occur without making contact to an opposing player.
  • No icing or offsides.

Minor Penalties:  Will result in a turnover and a “free shot” for the opposing team.

Major Penalties:  Will result in a penalty of 2 minutes, or an ejection depending on severity.  

Substitutions:  Substitutions will only occur during stoppages. These include goals scored or major penalties.

Face-offs: Face-offs will occur at a variety of locations on the court. These locations are: center-court and 2 spots within each offensive zone.

Free-shots: Free shots occur when a minor penalty occurs. The offensive team will have 3 seconds to make a pass or possession will change. The defensive team must give the offensive player 5 feet of space in order to make a pass. Free shots operate similarly to an indirect kick in soccer—they cannot be put on goal.

Goalie Clock: In the event that a goalie saves the ball, he/she has 5 seconds to release the ball out of the crease. Failure to do so will result in a face-off in the goalie’s defensive zone. The team that shot the ball on goal must back off to allow the goalie to make a pass. The 5-second clock will not begin until they back off.

The Crease: The goalie crease will be marked by tape. No player is allowed in the crease, with the exception of the goalie. If a player accidentally enters the crease (and does not touch the ball), he/she must exit immediately.

  • If the ball is played in the crease by an offensive player, then the goal will be disallowed and the ensuing face-off will be at center-court.
  • If the ball is played in the crease by a defensive player, then the offense will be awarded a penalty shot. The penalty shot must be taken by a player on the court at the time of the infraction.

Points of Emphasis: Players must use caution with the sticks. High sticking will not be tolerated, even by accident. Players must be in control of their stick at all times and risky play/indifference to the rule will result in penalty and possible ejection.

Players may not make contact with the stick of an opposing player. This means no stick-lifts or any other attempt to contact the opponent’s stick. Players must attempt to play the ball, rather than the stick first.

Conduct

  • Fighting will not be tolerated
  • Verbal and/or physical abuse towards any official will not be tolerated.
    • Verbal abuse will be treated as a major penalty. 
    • Any physical contact with an official will be treated as fighting and will be subjected to the same penalties therein.

Eligibility:  All members of the Flynn Recreation Complex are eligible to play with the exceptions listed on the Code of Conduct.  Please check this form prior to placing players on the team roster.

Sportsmanship:  Good sportsmanship is vital to maintaining the appropriate recreational atmosphere of intramural sports. All intramural participants and spectators are expected to conduct themselves in a civil and sporting manner at all times - before, during, and after contests. Behavior that promotes intolerance or prejudice, degrades any racial, ethnic, gender or religious group, infers an explicit sexual reference, demeans on the basis of skill or intellect or promotes destructive behavior is considered disrespectful to the University and its members, and will be addressed and dealt with accordingly. This includes Intramural team names and information posted on the IMLeagues website.

Sportsmanship Ratings:  Each team will be evaluated on their sportsmanship each game on a 5 to 1 scale, with 5 being the best score possible.  Teams that do not average a 3 for the regular season will not qualify for the playoffs.  Any team receiving a rating of less than 3 in the playoffs will not advance regardless of the score of the game.  One player, or a team’s sideline or fans could drop a team’s sportsmanship.  Please remember we are all part of the Boston College community and we must support each other even in the midst of competition. 

Check-in:  Prior to the start of every intramural game each participant must present their Eagle ID to the intramural staff member overseeing their game.  Players arriving late are eligible to enter the game, but must first present their ID to an intramural staff member.  It is the responsibility of the team to ensure they have properly checked in for the game.  Those not properly checked in could cause their team to forfeit and/or be suspended from further intramural play. Bring your Eagle ID to every game. 

Club Sports:  A maximum of three (3) Club Soccer participants are permitted to play on any team.

Facilities:  Alumni Stadium (Varsity Football Field). 

The Newton Field Hockey Field on the Newton Campus will be used for the freshman league.

Dimensions:  Goals are placed on the football ‘goal line’ for a total length of 100 yards.  The field will be 53 yards wide, the width of a football field.  Penalty box will be marked by 2 single cones located 18 yards away from the goal line and on the football field numbers.  No goal box will be marked.

Scheduling:  Each team will play roughly 3-4 games during the season - subject to change depending on facility availability.  Regular season games will be played once a week.  Teams may have to play 2-3 games in a week during the playoffs.  In the case of rain we will work with teams to attempt to find a reschedule date, but based on field availability these games may be cancelled.

Teams can find their schedules on the IMLeagues website, or through the Rec*It phone app. 

Rescheduling:  Rescheduling should be an absolute last resort.  If a team can get enough to play they should try to play the game as scheduled.  If there is no way a team can participate they may go to the Boston College Campus Recreation website, or stop by the intramural office to complete a Reschedule Request Form.  This form must be handed in 48 hours prior to the scheduled game time.  Once the form is turned in the game will not be played at the original time, even if the game is unable to be moved.  Teams are allowed one reschedule request per season. 

In any event please notify the Intramural Office (617-552-0632) if your team will not be able to make their game.  Any notice is better than no notice.

Playoff Format:  Playoffs will consist of a single elimination bracket.  All teams who have not forfeited and have no sportsmanship incidents will qualify for the playoffs granted there is enough facility space to accommodate every team.  Playoff ranking will be based on record, goals allowed, head-to-head, and sportsmanship rating (where a tie may exist).  Should there not be enough space in the bracket the first teams dropped will be those with sportsmanship incidents, followed by the teams with a single forfeit, and then the teams with the lowest winning percentage. Intramural office reserves the right to adjust the playoff seedings to meet team availability, avoid overly repetitive matches, or for any other reason.

Roster Management:  Rosters may consist of as many players as a team desires, however the championship team will only be awarded sixteen (16) mugs and championship t-shirts.  No player may participate who is not on the team roster.  No player is allowed on two (2) soccer team rosters at the same time.  Rosters may be modified, players added and dropped throughout the entirety of the regular season.  However at the conclusion of the last regular season game the team’s roster will freeze and that roster is set for the playoffs. 

Minimum Player:  Games will consist of eleven (11) vs eleven (11).  Teams must have a minimum of eight (8) players to start a game.

Game Time:  Game time is forfeit time.  However the goal of the intramural department is to play intramural games.  If the intramural staff deems it reasonable to wait for team members to arrive and it will not affect other games or run past the time intramurals has reserved for the field we will make efforts to wait in the interest of playing the game.  However a team not checked in and ready to play by game time, puts themselves at risk to forfeit.

Meetings:  Officials will hold a pre-game meeting with the team captains.  This meeting will discuss rules of emphasis and game management items.  Captains may voice their concerns/protests at the meeting.  It is the responsibility of the team captain to relay any information in this meeting to their team.

Team Benches/Sidelines:  There will be a designated area for each team ‘bench’.  Teams will be responsible for everyone that is on the bench/sideline.  We encourage fans to attend games, however non-roster personnel on a team’s sideline are the responsibility of the team and they are subject to the rules and sportsmanship guidelines. 

Clock Management:  Each game will consist of two twenty (20) minute halves.  The clock will run continuously and there will be no ‘stoppage’ time. Half time will be two (2) minutes in duration.  Teams will have one (1) timeout per match. Timeouts may only be taken in dead ball situations. 

OVERTIME: Regular season game will not have any overtime period and games tied at the end of regulation will be a tie.  In playoffs, overtime will consist of two (2) - five (5) minute halves of ‘golden goal’ (sudden death) soccer, followed by a traditional shootout if necessary.

SHOOTOUT:  Taken from 12 yards out.  First 5 kickers must be selected from the players who finished the game and presented to the officials.  Teams alternate taking 5 kicks each at the same goal.  Teams cannot change goal keeper in between kicks, though the keeper may be a kicker. If still tied after 5 kicks, each team will rotate kickers until a winner is determined.

Uniform:  Each team MUST have coordinating colored shirts for every player.  It is strongly recommended that teams provide their own shirts.  Pinnies will be provided if a team is unable to provide their own uniform.  Teams may have to wear pinnies worn in a previous game. If the entire team does not have the same color shirt, the whole team will be required to wear pinnies.   

No metal cleats are allowed.  No individual will be allowed to participate in street clothes.  This includes jeans, belts, brimmed hats or other “non-gym” clothing.  Players will not be permitted to wear jewelry or anything deemed dangerous to other players.

All players are required to wear shin guards. 

Game Rules

Governing Rules:  NFHS rules shall govern all play with the exceptions listed on this rule sheet. Final interpretations and modifications shall be determined by the Assistant Director of Intramural Sports.

Offsides:  Will be called.

Out of bounds:  Only when the ball crosses completely over a touchline will it be consider out of bounds.

Slide Tackling: Is allowed.

Substitutions: Substitutions will be made at midfield to a side referee.  Teams may make unlimited substitutions.

 Referee will beckon in substitutes, substitutions are allowed in the following circumstances:

  • On throw ins (If the team throwing in substitutes the opponent may also bring in subs)
  • On corner kicks (If the team with the corner kick substitutes the opponent may also bring in subs) 
  • On any goal or goal kick
  • For an injured player (both teams may bring in subs at this point)
  • During a time out

Indirect Kicks:  Require ball to be touched by at least two (2) players before legally entering an opponents’ goal.  Players opposing kicker shall be 10 yards from the ball, unless they are standing on their own goal line between the goal posts.

Direct Kicks:  May go directly into an opponents’ goal. Players opposing kicker shall be 10 yards from the ball, unless they are standing on their own goal line between the goal posts.

Infractions Resulting in Indirect Free Kick:

  • Offside
  • Ball played a second time by kicker following kickoff, free kick, penalty kick, goal kick, corner kick, or by the thrower following a throw-in prior to another player making a touch.
  • Player fairly charges into an opponent when neither is within playing distance.
  • Player not in possession of ball obstructs opponent attempting to play ball.
  • Goalkeeper takes more than six (6) seconds before releasing the ball for play.
  • Goalkeeper touches ball again with his/her hands before it has been touched by another player.
  • Goalkeeper touches ball with his/her hands after it is deliberately kicked by a player to his/her own goalkeeper (or when receiving directly from throw-in).
  • Player kicks or attempts to kick the ball while it is in possession of goalkeeper.
  • Use of foul or abusive language directed towards a player or official (most likely a card)

Infractions Resulting in Direct Free Kick:

  • Dangerous play as determined by the official.
  • Player places hands or arms on an opponent in an effort to reach the ball, or to hold an opponent.
  • Player charges an opponent in a dangerous or reckless manner, or using excessive force.
  • Player charges an opponent from behind.
  • Player strikes, trips, kicks, spits, jumps at, pushes, knees or attempts to do one of these to an opponent.
  • Goalkeeper attempts to strike, strikes, or pushes an opponent with the ball.
  • Player, other than goalkeeper deliberately handles ball.

Penalty Kicks:  Awarded when a foul, which ordinarily results in the awarding of a direct free kick, occurs within the offending team’s penalty box.

Penalties:

  • Two (2) yellow cards equal one (1) red card.
  • A player receiving a yellow card must be substituted for and cannot return until the next legal substitution.
  • If a defender deliberately takes down an offensive player during a goal scoring opportunity, a direct kick will be awarded and a red card will be issued.
  • If a defender deliberately stops or deflects the ball with his/her hands or arms to stop a goal, a penalty kick will be awarded and a red card will be issued.
  • Any player who unnecessarily delays the game will be given a yellow card.  (This includes but is not limited to: inappropriately contacting the ball after the whistle, failure to follow referee instructions, or goalkeepers who take an excessive amount time to play the ball.)
  • Two yellow cards (in one match) or one red card given to any player will disqualify him/her for the remainder of any game in progress.
  • Yellow cards are not cumulative between matches
  • If a player is ejected during a game, he/she cannot be replaced by a substitute player.
  • All players ejected from a game must meet with the Assistant Director of Intramural Sports before being reinstated. 
    • Red cards will result in at least a one match suspension for the following match

Eligibility:  All members of the Flynn Recreation Complex are eligible to play with the exceptions listed on the Code of Conduct.  Please check this form prior to placing players on the team roster.

Sportsmanship:  Good sportsmanship is vital to maintaining the appropriate recreational atmosphere of intramural sports. All intramural participants and spectators are expected to conduct themselves in a civil and sporting manner at all times - before, during, and after contests. Behavior that promotes intolerance or prejudice, degrades any racial, ethnic, gender or religious group, infers an explicit sexual reference, demeans on the basis of skill or intellect or promotes destructive behavior is considered disrespectful to the University and its members, and will be addressed and dealt with accordingly. This includes Intramural team names and information posted on the IMLeagues website.

Sportsmanship Ratings:  Each team will be evaluated on their sportsmanship each game on a 5 to 1 scale, with 5 being the best score possible.  Teams that do not average a 3 for the regular season will not qualify for the playoffs.  Any team receiving a rating of less than 3 in the playoffs will not advance regardless of the score of the game.  One player, or a team’s sideline or fans could drop a team’s sportsmanship.  Please remember we are all part of the Boston College community and we must support each other even in the midst of competition. 

Check-in:  Prior to the start of every intramural game each participant must present their Eagle ID to the intramural staff member overseeing their game.  Players arriving late are eligible to enter the game, but must first present their ID to an intramural staff member.  It is the responsibility of the team to ensure they have properly checked in for the game.  Those not properly checked in could cause their team to forfeit and/or be suspended from further intramural play. Bring your Eagle ID to every game. 

Facility:  Shea Softball Field

Club Sports:  A maximum of three (3) Club Soccer participants are permitted to play on any intramural softball team.

Fall League:  Each team will play roughly 3-4 games - subject to change depending on facility availability.  Regular season games will be played once a week.  Teams may have to play 2-3 games in a week during the playoffs.  In the case of rain we will work with teams to attempt to find a reschedule date, but based on field availability these games may be cancelled

Teams can find their schedules on the IMLeagues website, or through the Rec*It phone app. 

Rescheduling:  Rescheduling should be an absolute last resort.  If a team can get enough to play they should try to play the game as scheduled.  If there is no way a team can participate they may go to the Boston College Campus Recreation website, or stop by the intramural office to complete a Reschedule Request Form.  This form must be handed in 48 hours prior to the scheduled game time.  Once the form is turned in the game will not be played at the original time, even if the game is unable to be moved.  Teams are allowed one reschedule request per season. 

In any event please notify the Intramural Office (617-552-0632) if your team will not be able to make their game.  Any notice is better than no notice.

Playoff Format:  Playoffs will consist of a single elimination bracket.  All teams who have not forfeited and have no sportsmanship incidents will qualify for the playoffs granted there is enough facility space to accommodate every team.  Playoff ranking will be based on record, goals allowed, head-to-head, and sportsmanship rating (where a tie may exist).  Should there not be enough space in the bracket the first teams dropped will be those with sportsmanship incidents, followed by the teams with a single forfeit, and then the teams with the lowest winning percentage. Intramural office reserves the right to adjust the playoff seedings to meet team availability, avoid overly repetitive matches, or for any other reason.

Roster Management:  Rosters may consist of as many players as a team desires, however the championship team will only be awarded fifteen (15) mugs and championship t-shirts.  No player may participate who is not on the team roster.  No player is allowed on two softball team rosters at the same time (exception is to play on one single gender and one CoRec team).  Rosters may be modified, players added and dropped throughout the entirety of the regular season.  However at the conclusion of the last regular season game the team’s roster will freeze and that roster is set for the playoffs. 

Minimum Player:  Games will consist of ten (10) vs ten (10) fielded players.  Teams must have a minimum of eight (8) players to start a game.  If for any reason the number drops below this, the team will be forced to forfeit.  Teams cannot use an opponent’s player as a catcher.

CoRec:

  • Ten players shall constitute an official team.  CoRec teams must have five (5) male players and five (5) female players in the line-up at all times.  A CoRec team may not have more than five (5) male players in the field at a time.
  • A CoRec team must be able to field at least 4 female players in order to start a game.

Game Time:  Game time is forfeit time.  However the goal of the intramural department is to play intramural games.  If the intramural staff deems it reasonable to wait for team members to arrive and it will not affect other games or run past the time intramurals has reserved for the field we will make efforts to wait in the interest of playing the game.  However a team not checked in and ready to play by game time, puts themselves at risk to forfeit.

Meetings:  Officials will hold a pre-game meeting with the team captains.  This meeting will discuss rules of emphasis and game management items.  Captains may voice their concerns/protests at the meeting.  It is the responsibility of the team captain to relay any information in this meeting to their team.

Team Dugout/Sidelines:  Each team will get to use a dugout.  Teams will be responsible for everyone that is in their dugout/sideline.  We encourage fans to attend games, however non-roster personnel on a team’s sideline are the responsibility of the team and they are subject to the rules and sportsmanship guidelines.  Keep the dug out clean before and after the game.

NO ALCOHOL, SUN FLOWER SEEDS, OR TOBACCO PRODUCTS ARE ALLOWED ON THE FIELD OR IN THE DUG OUT

Clock Management:  A game will consist of seven innings or the standing score at the end of fifty (50) minutes, whichever comes first.  No new innings will be started after the forty (40) minute mark.  However, any inning that has been started will be finished.  A game may be declared official after two (2) full innings.

Mercy Rule: If at the end of five (5) complete innings either team has a lead of ten runs or more, that team will be declared the winner.  If the home team leads by ten runs or more after the top of the 5th inning, they shall be declared the winner and they will not bat in the 5th.  If at any point after five (5) innings the lead increase to ten (10) runs or more, AND the losing team has had an equal amount of at bats, game shall be called.

Extra-Innings: Extra innings will only be played in the playoffs, regular season games can end in a tie.

In extra innings both teams will begin the inning starting with the last batter who was out in the previous inning starting on 2nd base. 

Uniform:  Players must provide their own gloves.  No metal cleats allowed.  No individual will be allowed to participate in street clothes.  This includes jeans, or other “non-gym” clothing.  Players will not be permitted to wear jewelry or anything deemed dangerous to other players.

Game Rules

Governing Rules:  NIRSA slow pitch rules shall govern all play with the exceptions listed on this rule sheet.  Final interpretations and modifications shall be determined by Assistant Director of Intramural Sports.

Base running:

  • There is no leading off bases, steals, or bunting.  A base runner may leave the base when the pitch crosses home plate or if it is hit.  All teams must play a catcher.
  • Any thrown ball that either goes into the dug out or out-of-play will result in a dead ball and all runners receive 1 extra base.  It is the umpire’s discretion as to what base constitutes as ‘extra’. 
  • Any ball that is hit into an inaccessible area (football equipment) the fielders can either attempt to play the ball in which case play is live, or can raise their arms to signal a dead ball.  A raised arm situation would result in a 2 base hit.
  • At times rubber portable bases will be used.  In this case, umpires will use the ‘area’ rule.  If a fielder has his/her foot in the area of the base, he/she will get the benefit of the play.  This does not hold true for home plate.
  • Crash Rule: Any base runner who while remaining upright crashes into a defensive player who is holding the ball and waiting to apply a tag or who is about to receive a thrown ball will be called out.  Base runner can avoid this call by sliding or going around the defensive player.
  • Throws that leave the field of play will result in the runners getting 1 additional base

Equipment:

  • The use of baseball bats is illegal.  Any player using a baseball bat is out automatically and the offending player will be ejected from the game.  A second offense in a game against a team will result in the forfeiture of the game by the offending team.
  • If a team supplies their own equipment (gloves, bats, etc) they must share with the other team.
  • The Intramural Office will supply bats and balls, but no gloves.

Pitching:

  • This is slow-pitch softball.  The pitch must have an arc between six (6) and twelve (12) feet from the ground.  If it does not, the umpire will call an illegal pitch, and should the batter choose not to swing at the pitch, the pitch is automatically a ball.  However, if a batter does choose to swing or hit an illegal pitch, the ball is live.
  • The starting count for each batter is 1-1.  When the batter has two strikes (ex. 2-2) and a foul ball is hit, the batter will receive one extra chance to hit the ball fair.  If another foul ball is hit, the batter will be out.
  • A mat will be used for determining balls and strikes.  If a legal pitch hits home plate or the mat, it will be a strike.
  • Pitcher has 10 seconds from the time they receive the ball to deliver the pitch to the plate
  • Pitchers will be given 1 warning, after this a ball will be added to the batter’s count
  • Similarly if the umpire directs a batter into the batter’s box and they do not take this position within 5 seconds an automatic strike will be added to the batter’s count

Coed Specific Rules:

  • There may be no more than 5 players of either gender in the field at a time
  • The infield, outfield, and battery must be evenly split between genders
  • If a male player walks, he will be awarded 2 bases (A female walk is awarded 1 base).
  • If there are two outs when the male walks, the next female in the line up has the choice to walk to first or bat.
  • A runner attempting to score must run to the designated cone instead of home plate to avoid any collision.
    • The catcher will still however make the play at ‘home plate’ for the force out.  A catcher does not need to tag the runner regardless of the situation.
    • If the throw beats the runner, the runner is out.
  • A Co-ed team may bat their entire roster as long as the lineup stays male/female.  No two males should ever bat in a row.
    • This means the lineup may be disjointed.  Meaning a female batter will not necessarily bat before or after the same male player.  This situation will occur when there are a different number of males and females in the game

Line up:  Teams must provide a batting order to the umpire prior to the start of the game.  The entire team may bat, there is no limit on the number of players that may be in the batting order.  If a player plays the field, then they MUST bat.  Once a player bats, he/she is considered an official batter.  If for some reason that batter no longer bats, an out will be ruled for every time he/she misses an at bat.  Coed lineups must alternate male/female at all times.

Late Players:  If a player is not in the original line up and they arrive late they may be added at the end of the batting order or they may replace a player in the game and take their lineup spot.  However if they replace a player in the order the replaced player will not be allowed back in the game. 

Home Plate:  All plays to home will be force-outs.  Once a runner ‘commits’ to home at the umpires discretion (roughly the half way point between third base and home), a force out can be called at home.  The catcher does not need to tag the runner, simply making contact with home plate with possession of the ball is sufficient for an out.  Men’s teams will not use the cone mentioned above. 


Infield-Fly:
  Will be called.  A fair fly ball, in the umpire’s judgment, an infielder can catch with normal effort with less than 2 outs and runners on 1st and 2nd or bases loaded.

  • A line drive cannot be an infield fly.
  • Any defensive player, including the pitcher and catcher, who takes a position in the infield at the start of the pitch is an infielder for the purpose of this rule.
  • The umpire makes the infield-fly ruling based on position of closest infielder when the ball reaches its highest point, regardless of who makes the play.
  • After umpire yells ‘infield-fly’, the ball is live, runners may tag up and advance after a fielder touches the ball.  If runners do choose to advance legally, this shall not be considered a force play.
  • A declared infield fly that becomes a foul ball is treated as any other foul ball.

Eligibility:  All members of the Flynn Recreation Complex are eligible to play with the exceptions listed on the Code of Conduct.  Please check this form prior to placing players on the team roster.

Sportsmanship:  Good sportsmanship is vital to maintaining the appropriate recreational atmosphere of intramural sports. All intramural participants and spectators are expected to conduct themselves in a civil and sporting manner at all times - before, during, and after contests. Behavior that promotes intolerance or prejudice, degrades any racial, ethnic, gender or religious group, infers an explicit sexual reference, demeans on the basis of skill or intellect or promotes destructive behavior is considered disrespectful to the University and its members, and will be addressed and dealt with accordingly. This includes Intramural team names and information posted on the IMLeagues website.

Sportsmanship Ratings:  Each team will be evaluated on their sportsmanship each game on a 5 to 1 scale, with 5 being the best score possible.  Teams that do not average a 3 for the regular season will not qualify for the playoffs.  Any team receiving a rating of less than 3 in the playoffs will not advance regardless of the score of the game.  One player, or a team’s sideline or fans could drop a team’s sportsmanship.  Please remember we are all part of the Boston College community and we must support each other even in the midst of competition. 

Check-in:  Prior to the start of every intramural game each participant must present their Eagle ID to the intramural staff member overseeing their game.  Players arriving late are eligible to enter the game, but must first present their ID to an intramural staff member.  It is the responsibility of the team to ensure they have properly checked in for the game.  Those not properly checked in could cause their team to forfeit and/or be suspended from further intramural play. Bring your Eagle ID to every game. 

Club Sports:  A limit of two (2) club players will be permitted on any team.  One (1) female and (1) one male Club Volleyball participant are permitted on any CoRec team. For Women’s league, two (2) club players are permitted on a team.

Facility:  Flynn Recreation Complex Court 8/9. The height of the net shall be 7 feet 11 inches measured at the center of the net. This will be marked off by notch 19.

Scheduling:  Each team will play roughly 3-4 games during the season - subject to change depending on facility availability.  Regular season games will be played once a week.  Teams may have to play 2-3 games in a week during the playoffs. 

Teams can find their schedules on the IMLeagues website, or through the Rec*It phone app. 

Rescheduling:  Rescheduling should be an absolute last resort.  If a team can get enough to play they should try to play the game as scheduled.  If there is no way a team can participate they may go to the Boston College Campus Recreation website, or stop by the intramural office to complete a Reschedule Request Form.  This form must be handed in 48 hours prior to the scheduled game time.  Once the form is turned in the game will not be played at the original time, even if the game is unable to be moved.  Teams are allowed one reschedule request per season. 

In any event please notify the Intramural Office (617-552-0632) if your team will not be able to make their game.  Any notice is better than no notice.

Playoff Format:  Playoffs will consist of a single elimination bracket.  All teams who have not forfeited and have no sportsmanship incidents will qualify for the playoffs granted there is enough facility space to accommodate every team.  Playoff ranking will be based on record, games lost, head-to-head, and sportsmanship rating (where a tie may exist).  Should there not be enough space in the bracket the first teams dropped will be those with sportsmanship incidents, followed by the teams with a single forfeit, and then the teams with the lowest winning percentage. Intramural office reserves the right to adjust the playoff seedings to meet team availability, avoid overly repetitive matches, or for any other reason.

Roster Management:  Rosters may consist of as many players as a team desires, however the championship team will only be awarded ten (10) mugs and championship t-shirts.  No player may participate who is not on the team roster.  No player is allowed on two volleyball team rosters at the same time (exception is to play on one single gender and one CoRec team).  Rosters may be modified, players added and dropped throughout the entirety of the regular season.  However at the conclusion of the last regular season game the team’s roster will freeze and that roster is set for the playoffs.  

Minimum Player:  Games will consist of six (6) vs six (6). Teams may start a game with four (4) players (in CoRec matches at least one (1) of which must be of the opposite gender). If for any reason the number of players drops below four (4) the team will be forced to forfeit. 

Game Time:  Game time is forfeit time.  However the goal of the intramural department is to play intramural games.  If the intramural staff deems it reasonable to wait for team members to arrive and it will not affect other games or run past the time intramurals has reserved for the field we will make efforts to wait in the interest of playing the game.  However a team not checked in and ready to play by game time, puts themselves at risk to forfeit.

Meetings:  Officials will hold a pre-game meeting with the team captains.  This meeting will discuss rules of emphasis and game management items.  Captains may voice their concerns/protests at the meeting.  It is the responsibility of the team captain to relay any information in this meeting to their team.

Team Benches/Sidelines:  There will be a designated area for each team ‘bench’.  Teams will be responsible for everyone that is on the bench/sideline.  We encourage fans to attend games, however non-roster personnel on a team’s sideline are the responsibility of the team and they are subject to the rules and sportsmanship guidelines. 

Game Management:   

  • Best of three games (2 of 3) wins the match. All games will be rally-point scoring, in which a team, upon winning a rally, will gain a point, as well as the serve.  
    • The first two games will be played to twenty-five (25) points, must win by two (2), with a cap of thirty (30) points
    • If need be, the third game will be played rally score to fifteen (15) points, must win by two (2), with a cap of twenty (20) points.
      • The teams will switch sides when the first team reaches 8 points in the 3rd game
      • A coin toss will determine which team serves first.

Uniform:  No individual will be allowed to participate in street clothes.  This includes jeans, or other “non-gym” clothing.  Players will not be permitted to wear jewelry or anything deemed dangerous to other players. Tennis shoes must be worn (No sandals or bare feet allowed).

Game Rules

Governing Rules:  NFHS rules shall govern all play with the exceptions listed on this rule sheet.  Final interpretations and modifications shall be determined by the Assistant Director of Intramural Sports.

Time outs:  Each team is allotted one (1) time out per ‘game’.  Time outs do not carry over from game to game.

Serving:

  • Serving may occur anywhere behind the marked court line.
  • The serve will be considered a fault and given to the opposing team if:
    • The serve hits the ceiling or anything hanging from the ceiling (regardless of it reaching the opposing team’s side or not).  The ceiling is in play on all other hits after the serve.
    • The serve does not clear the net
    • If the server’s foot comes in contact with the marked court line
  • Servers are allowed ONLY two tosses per serve.  If the first toss is bad, you must allow the ball to drop without making contact, only then will you be allowed another toss.  If you do come in contact with the ball, the serve will be given to the opposing team.
  • Servers must wait for the referee’s whistle before serving.
  • The serve is considered IN PLAY if the ball hits the net and goes to the opposing team’s side.
  • Jump Serving is legal provided that the server leaves the floor from behind the end line and contacts the ball legally before hitting the court surface

Rotation and Substitutions:

  • Upon winning the serve from their opponent, a team must rotate clockwise.
  • Teams will not be allowed to keep the same players in the front row and the same players in the back row, teams must rotate their players after winning a side-out
  • No player will be allowed to serve more frequently than once every 6 times their team has the service
  • All substitutions are valid, though traditionally most substitutes come in at the serving position
    • All substitutes in CoRec games must be sure to maintain that there are no more than three (3) players of either gender on the court at a time
  • If there are only 4 players on the court, only 2 players may be allowed to be in the front row at any time and they must rotate in a clockwise position after each change of server.

Legal Contact:

  • The ball is playable off of any body part above the waist
  • Blocking the ball is not considered a hit.  After blocking the ball, the same player may make a second consecutive contact with the ball.

Illegal Contact:

  • There is a maximum of three hits allowed (intentional and unintentional).  The ball may be played off of the net.
  • Carrying: anytime the ball comes to rest in a players hands, it is considered an illegal hit
  • Double Hit:  when any one player makes contact with the ball two consecutive times (excluding blocking)
  • The opposing team is not allowed to attack or block the serve.
  • The tape of the net cannot be touched by any player while the ball is in play.
  • If a player’s entire foot crosses over the center line, which is beneath the net, then it is considered illegal.  Once any significant body part crosses the entire plane of the net (above or underneath), then it is considered illegal as well.
  • Back row players may not jump and attack the ball in front of the marked ten-foot line.  They may land in front of the line on an attack as long as they take off completely behind the line. It is also illegal for a back row player to block the ball.
  • In CoRec matches contact cannot be made consecutively by three (3) players of the same gender.

Other:

  • To earn a point, the ball must come in contact with the ground within the lines of your opponent’s court or your opponent must have an illegal contact.
  • If the ball comes in contact with the ground on the lines of the court, that ball is considered in bounds.
  • If there is an obstruction in the path of a player trying to play the ball, the referee may call a re-play at his/her discretion.
  • Any ball that comes into contact with the ceiling (including beams, pipes, etc) may be played if it lands on the side of the team that last contacted it.  If a ball that hits the ceiling cross over to the opponents’ side of the net it will be deemed out of play and the opponent will be awarded the point.
  • Any ball that comes into contact with any part of the basketball hoop is not playable and is considered out.
  • Any ball that comes into contact with the court partition is not playable and is considered out.