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ATAB can help faculty leverage technology for their projects, including video and audio.

Featured projects

Beyond Ricci Website

Beyond Ricci: Digital Presentation of Jesuitana Collection

Jeremy Clarke

Assistant Professor, History Department, College of Arts and Sciences

Simply, this project combines teaching, research, a public exhibition, a rare book collection and the use of the latest technology to bring all of these things together in a dynamic and engaging way. For more than four and a half centuries Jesuits have used books to foster scholarship, create cross-cultural dialogue on matters of faith and reason and communicate across vast differences. Boston College and the rare Jesuitana collection housed in its Burns Library not only represent that tradition of learning and exchange but also exemplify the ongoing commitment to engage the world and encourage the construction of cathedrals of the mind. This project harnesses the heirlooms of the past to the emergent technologies of the present to educate new generations of scholars who might yet become the next Matteo Ricci or Candida Xu, Rousseau or Thomas Hyde. Learn more

 

Forgotten Chapters Website

Forgotten Chapters of Boston's Literary History

Paul Lewis

Professor, English Department, College of Arts and Sciences

This grant seeks support for the creation of an innovative, course-based exhibition that will be mounted simultaneously on-line and at Boston College, the Boston Public Library and, perhaps, the Massachusetts Historical Society in the spring of 2012. Titled "Forgotten Chapters of Boston’s Literary History," the exhibit will be created by BC students working with me, graphics, web, and audio designers, and area curators in a course that will run during the 2011 fall semester. While the approach of the course and exhibit is generally historicist, its concentration on a small area within a half-mile of Boston Common intensifies the local context and adds a service element to the potential impact of its research. Inadequately celebrated and memorialized, the literary history of Boston between the Revolution and the Civil War is replete with stories waiting to be told. My students and I will find and choose some of the most interesting of these “forgotten chapters.” In connection with the exhibition, we will create a detailed (and complete as possible) map of Boston that highlights sites associated with pre-1860 literature. Technology consultants can help us share our findings with the local, national, and global audience they are intended to inform. Learn more

 

projects

St Ignatius Hospital color logo

Integrating Electronic Health Records into the CSON Curriculum

Amy Smith

Clinical Assistant Professor, Adult Health, Connell School Of Nursing

The heath care environment is rapidly changing due to changes in science and technology. These changes have important implications for what is expected of nurses to deliver safe, quality patient care. In order to meet these expectations of the nursing workforce, nursing education must also be transformed.

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Social Justice Through Visualization Of The Air cc: Nicola since 1972

Social Justice through Visualization of the Air

Michael Barnett

Associate Professor, Teacher Education, Lynch School of Education

The work proposed here is an outgrowth of existing work and will allow for the exploration of an idea that I hope will result in some baseline data for a NSF SBIR (Small business Innovative Research) and an AISL (Advancing Informal Science Learning) proposals in the next year. The basic premise of this work is to build upon an air quality mapping project by providing more depth, detail, and enhanced data integrity to the project.

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Universal design learning

Boston College UDL: Building a Model for UDL Leadership

Richard Jackson

Associate Professor, Teacher Education, Lynch School of Education

The purpose of the BC Universal Design for Learning (UDL) project is to develop a comprehensive web space that will build the capacity of the BC faculty, staff, and administration across the University to implement UDL and to help BC become a national model for UDL implementation and leadership. UDL is an innovative educational framework, defined in the Higher Education Opportunity Act of 2008, that addresses the variability and diverse learning needs of all students. The project promotes an innovative use of technology through the use of portable devices to gather various perspectives on the needs of learners.

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Joseph Nugent's Digital Dubliners

Digital Dubliners

Joseph Nugent

Adjunct Associate Professor, English Department, College of Arts and Sciences

Digital Dubliners will produce a high-quality e-publication featuring text, sound, imagery, and video using the new Apple iBook Author suite supplemented by TEI. It will be organized about and Advanced Topic Seminar in the English Department taught by Professor Nugent in fall, 2012. Fifteen of the sharpest students will compile, edit, annotate, write critical essays for, and finally market what we’re tentatively calling The Boston College Student’s Guide for Students.

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Promoting First Generation College Success

Promoting First Generation College Success

Ana Martinez-Aleman

Professor, Chairperson, Ed. Admin/Higher Ed., Lynch School of Education

This project employs online social networking, digital gaming, and second-generation tablet technology to promote critical engagement and academic success among first-generation college students enrolled in the Options Through Education (OTE) Transitional Summer Program, sponsored by the AHANA program at Boston College.

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The Mindful Teacher

The Mindful Teacher

Dennis Shirley

Professor, Teacher Education, Lynch School of Education

The Mindful Teacher Project will create an app that can be used on a hand-held device to help busy teachers to focus their minds before entering into the instructional situation. A pilot app will be developed in the summer of 2012 with the technical assistance of an app designer.

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Assoc. Prof. Michael Noone studying the works of Renaissance era church music composer Tomas Luis de Victoria (Photo by Ana Ponce and Ivo Rovira)

Toledo Cathedral's Polyphonic Choir Books

Michael Noone

Professor, Chairperson, Music Department

The Spanish primatial cathedral in Toledo houses possibly the world’s largest collection of superbly illuminated musico-liturgical sources. Comprising over 230 atlas-sized parchment choirbooks copied in and for the cathedral between the 15th and the 19th centuries, the vast majority date from the 16th century.

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Digitizing the Process of Collecting, Editing, and Examining Behavioral Data - CC: tedeytan

Digitizing the Process of Collecting, Editing, and Examining Behavioral Data

Ashley Duggan

Associate Professor, Communication Department

Professor Duggan has requested an ATIG to fund a program that will enable her to move to a digital system for collecting, analyzing, and editing recorded interactions of human behavior that she obtains as part of her research as a social scientist. Currently she is using the pencil and paper method to document this information. This technology would not only be used in Professor Duggan’s scholarship, but also in her academic role. She teaches research methods, nonverbal communication, and health communication. All of these courses would benefit from the use of this technology either as an example of a research tool or as a real life example of human interactions.

photo of Marcie Pitt-Catsouphes and Stephanie Berzin

Technology for Social Justice: The Social Innovation Initiative

Marcie Pitt-Catsouphes

Associate Professor, GSSW, Older Adults and Familie, Graduate School of Social Work

Stephanie Berzin

Associate Professor, Chairperson, Children & Youth, GSSW, Children, Youth & Family

Core components of the GSSW’s new Social Innovation Initiative have been designed to use technology for promoting innovation by organizations in the social service sector that want to identify new approaches for addressing today’s compelling social problems.

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TouchTree: Increasing Participation in Environmental Science by seeing the Value of the Forest and the Trees - CC: gerard1972

TouchTree: Increasing Participation in Environmental Science by seeing the Value of the Forest and the Trees

Mike Barnett

Associate Professor, Teacher Education, Lynch School of Education

This project is an emerging initiative and is an outgrowth of both National Science Foundation funded work (with the goal of obtaining additional NSF funds) and previous ATIG grant support.

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Enhancing Students' Understanding of Modern Statistical Concepts cc: keik.bureau

Enhancing Students' Understanding of Modern Statistical Concepts

Jenny Baglivo

Professor, Mathematics Department, College of Arts and Sciences

This proposal seeks support to develop a series of computer laboratories to enhance students' understanding of modern statistical concepts, and to develop the computer tools needed to support the laboratories. The laboratories and tools will be written in Mathematica (Wolfram Research, Inc.), an advanced mathematical programming environment, and they will be designed to take advantage of Mathematica's unique features.

A Boston College student interacting with a robot developed by Seung-A Jin

Experimenting with Socially Interactive Robots and Creating Human-Robot-Interaction Interfaces for Social Science Research and Teaching

Seung-A Jin

Assistant Professor, Communication Department, College of Arts and Sciences

The primary purpose of this project is to experiment with socially interactive robots for teaching about interactive media and to create Human-Robot-Interaction interfaces for social scientific research. This project aims to implement a “learning by doing” strategy for teaching in new media. Students will get valuable learning experience about (1) designing and conducting experimental research; (2) applying various theories to real research settings; and (3) building valid and reliable measures in social and psychological research. The ultimate goal is to relate to the strategic initiative of Boston College.

A screen shot of Professor Burgess Virtual Forensics Science Lab

Forensics Science Lab Using Computer Game Technology

Ann Burgess

Professor, Psych/Mental Health Nursing, Connell School of Nursing

This ATIG hopes to respond to the question: Will this game-based lab make a difference between learner outcomes in a virtual lab setting versus the current physically-based lab environment? Thus, to evaluate the efficacy of the forensic virtual laboratory as a valuable learning experience and to ensure that participating in this interactive environment can increase student cognition and practice of proper forensics techniques, we propose three mechanisms. First, a Pre and Post evaluation survey designed to measure student perceived confidence level in performing various forensic procedures and attitudes (affective domain). Second, evaluation of the student’s actual technical ability in evidence collection and processing, data analysis and interpretation (effective domain). Third, analysis of a comparison research tool between labs done with and without the virtual lab.

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A Boston College student interacting with a video game developed by Seung-A Jin

Leveraging FNIR Technologies For Health Communication And Consumer Research

Seung-A Jin

Assistant Professor, Communication Department, College Of Arts And Sciences

This ATIG project will (1) assay the efficiency of fNIR technologies in identifying neuropsychological mechanisms and measuring neurophysiological correlates of participants’ experiential state in various interactive media interfaces; (2) leverage NIBP measuring techniques to induce optimal experience (flow state) in media psychology experiments; and (3) examine whether changes in the spectral composition and regional cortical distribution of the EEG might be systematically related to the degree of participants’ engagement with electronic games, e-commerce-based brand marketing, exergame-based health communication interventions, and haptics-based media interfaces that utilize structural manipulations of various technological factors.

Elida Laski teaching in front of classroom

Probing Children’s Learning with Technology

Elida Laski

Assistant Professor, Counseling/Dev/Psych, Lynch School of Education

This ATIG revolves around technology that is crucial for deeply and efficiently examining three aspects of children’s learning of numerical information from board games: 1) microgenetic analysis of the contributions of social interactions during play to learning; 2) relations between game board structure and the kind and quality of instructional statements; and 3) influence of individual differences in information processing on rate and extent of learning. Examination of these aspects will contribute to theory about how children form new cognitive representations through interactions with physical materials. It will also provide important information about how physical materials can be enhanced to maximize learning with minimal cost and effort. The results have important implications for how to best integrate numerical board games into instruction (e.g., have two peers play or use in small groups with a teacher).

A map of earthquakes

Creation of a Web-Based Database of Historic Earthquake Information For Northeastern North America

John Ebel

Professor, Earth & Environmental Sciences Director, College of Arts and Sciences

The purpose of this project is to acquire a 3D computer projection system for classroom teaching in biochemistry, chemical biology and structural biology. Up until recently, it has been nearly impossible to utilize stereoscopic 3D projection in the classroom. Recently, Lightspeed, Inc. has introduced their new DepthQ WXGA HD 3D video projector, which is affordable, high quality, portable and versatile. This projector can be moved from one classroom to another providing the ability to utilize 3D presentations in a number of the courses in our department. This new innovative technology provides the opportunity for an entire class to take advantage of a 3D learning experience.

Digital History Project: How Does a Society Respect And Honor Diversity And At The Same Time Create a Common Bond? - CC: ParentFurther

Digital History Project: How Does a Society Respect And Honor Diversity And At The Same Time Create a Common Bond?

Alec Peck

Interim Associate Dean, Teacher Education, Lynch School of Education 

The overall purpose of this technology grant is to collaborate with the teachers and students at St. Columbkille Partnership School, which is jointly owned and operated by Boston College and the Archdiocese of Boston, on a community-wide initiative, Digital History project.

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students participating in Virtual Reality Training at CSON

Fidelity of Virtual Reality Training in CSON

Robin Wood

Associate Professor, Adult Health, Connell School of Nursing

The purpose of this project is to customize space in Cushing Hall (Simulation Room) with equipment approximating a patient hospital room for use with virtual reality training models (adult SimMan and infant SimBaby).

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Boston Colllege students in a High-Fidelity birthing simulation at CSON

Incorporating High-Fidelity Simulation In Childbearing Nursing Curriculum

Mary Colleen Simonelli

Clinical Assistant Professor, Maternal/Child Health Nursing, Connell School Of Nursing

The purpose of this project is to introduce learning by simulation into the undergraduate Childbearing clinical course. The grant will be used to purchase the obstetrical high-fidelity simulation models (Birthing Noelle and Newborn Hal) as well as equipment necessary to create a realistic obstetrical hospital environment.

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Recording History and Popular Culture: The Case of Social Banditry - CC: Second Story

Recording History And Popular Culture: The Case Of Social Banditry

Ernesto Livon-Grosman

Associate Professor, Romance Languages & Literatures Department, College Of Arts And Sciences

The main objective of this long-term project is to produce video recordings of popular culture in South America in order to include them into the courses taught on contemporary Latin American culture in the Department of Romance Languages and Literatures. Another integral part of the project is to include students in the editing process as part of the film courses taught at Boston College. The current project focuses on the relationship between banditry and politics in the mid-nineteen sixties in Argentina. The goal is to reconstruct, through interviews and archival materials the life of IsidroVelázquez, an Argentine bandit who, following the likes of Robin Hood, for almost a decade robbed and extorted money from the wealthy landowners of the Northeast of Argentina in order to redistribute it among the poorest peasants in the region.

Stereoscopic Visualization of Biological Macromolecules in the Classroom - CC: jimf0390

Stereoscopic Visualization Of Biological Macromolecules In The Classroom

Evan Kantrowitz

Professor, Chemistry Department, College Of Arts And Sciences

The purpose of this project is to acquire a 3D computer projection system for classroom teaching in biochemistry, chemical biology and structural biology. Up until recently, it has been nearly impossible to utilize stereoscopic 3D projection in the classroom. Recently, Lightspeed, Inc. has introduced their new DepthQ WXGA HD 3D video projector, which is affordable, high quality, portable and versatile. This projector can be moved from one classroom to another providing the ability to utilize 3D presentations in a number of the courses in our department. This new innovative technology provides the opportunity for an entire class to take advantage of a 3D learning experience.

Two people in clean suits working in the Boston College cleanroom

The Boston College Integrated Sciences Virtual Cleanroom Project

Michael Naughton

Evelyn J. and Robert A. Ferris Professor, Physics Department, College of Arts and Sciences

The goal of the Boston College Integrated Sciences Virtual Cleanroom Project is to make the new nanofabrication cleanroom facility even more accessible and provide a unique learning environment for students, interested staff and faculty, and prospective students and faculty.

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The Writing Fellows Virtual Collaboration Space

Paula Mathieu

Associate Professor, English Department, College of Arts and Sciences

The most fundamental component of the Boston College Writing Fellow program is the verbal and written dialogue that takes place between a student and a writing fellow as they discuss ways to develop and improve the student’s writing. Our primary goal with this project is to technologically support and preserve the collaboration between the student and the Writing Fellow.

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Computing with Robots: Using Robots to introduce logic and computing for all students - CC: IntelFreePress

Computing with Robots: Using Robots to introduce logic and computing for all students

Robert Signorile

Associate Professor, Computer Science, College of Arts and Sciences

A Core-level course that offers the opportunity to program a personal robot will arouse students' interest and stir their imaginations. There has been significant recent research indicating that studying robotics provides a level of excitement attractive to all students, but especially for women and minorities. The prospect of working with a robot could help to motivate all types of students who might not otherwise be attracted to a discipline that is often seen as the preserve of the "nerd". In this project, I am requesting funds to purchase 15 personal robots and programming assistance for use in a Boston College core course on computing.

Greg Stoller teaching at The Carroll School Of Management at Boston College

Course Capture Pilot for the Carroll School of Management

Greg Stoller

Lecturer, Operations Management, Carroll School Of Management

Michael O’Leary, Rick Spinello, Dick Keeley, Beth Clark

Collaborators

The digital capture and distribution of course lectures has come to be seen as pedagogically useful in CSOM. Despite its utility, however, digitally distributing lectures has not spread widely throughout the department for one major reason: the production time involved. This pilot would test out/compare two course capture systems that make producing and sharing lecture presentations in digital format easy for instructors. These systems allow instructors to easily capture the audio, video and presentation materials used during a class and publish the combined materials into a storage location like Blackboard Vista or iTunes U.

EagleEyes II : Exploring The Next Steps In Human/Computer Interaction Peter Olivieri

EagleEyes II : Exploring the Next Steps in Human/Computer Interaction

Peter Olivieri

Associate Professor, Information Systems Department, Carroll School Of Management

This project, “EagleEyes II : Exploring the Next Steps in Human/Computer Interaction” will seek to augment the existing EagleEyes system by incorporating brainwave analysis and feedback into the controlling of the computer cursor on the screen, and as a means of simulating a mouse click.

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website image of GenerationPulse

GenerationPulse Global Classroom

Belle Liang

Associate Professor, Counseling/Dev/Psych, Lynch School of Education

This project extends the purpose of online social networking to social outreach and education. A prototype for GenerationPulse, launched two years ago, successfully enabled hundreds of students to engage with youth displaced by Hurricane Katrina through a mutual, online exchange of writing and art. ATIG would provide critical seed money for catapulting GenerationPulse to the next level by achieving three related goals: 1) pilot a methodology to connect BC students with youth in the underdeveloped world, specifically, Africa; 2) advance the GenerationPulse website to allow the next level interactivity; 3) develop GenerationPulse as a service-learning laboratory.

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Integration of Computer-Based Tools for the Measurement and Analysis of Physiological Function into Advanced Laboratory Classes - CC: Argonne National Laboratory

Integration of Computer-Based Tools for the Measurement and Analysis of Physiological Function into Advanced Laboratory Classes

Robert Signorile

Associate Professor, Computer Science, College of Arts and Sciences

The Biology Department proposes to introduce new computer-based exercises dealing with various aspects of cardiovascular, neuromuscular and respiratory physiology into upper-division physiology laboratory classes. The Department has selected a commercially available system that is robust, intuitive and adaptable to different computer platforms. The system comes with a wide range of activities that will allow the course instructors to update and refine laboratory exercises as needed. The equipment will provide students with hands-on experience in monitoring physiological functions.

Alexis Anderson reviewing Audio/Video Capture

Legal Advocacy Bureau's Audio/Video Capture and Digital Annotation/Editing

Alexis Anderson

Clinical Associate Professor, Law Faculty, Law School

Maritza Karmely, Paul Tremblay, Alan Minuskin, Lynn Barenberg

Collaborators

The purpose of this project is to provide digital recording of student lawyer-client meetings coupled with a video/audio tagging application and editing software that would allow clinical faculty at Boston College Law School’s Legal Advocacy Bureau to analyze and annotate law student video/audio performances.

Spanish Language and Culture Proficiency via the InterLangua Videoconferencing Program - CC: cosiscience

Spanish Language and Culture Proficiency via the InterLangua Videoconferencing Program

Cindy Bravo

Director, Language Laboratory, College of Arts and Sciences

Chris Wood, Kathy Lee

Collaborators

One of the goals of a world language course is to provide a curriculum and supplementary learning resources to assist learners in attaining higher linguistic proficiency and a broader insight into the culture of the country/countries where the target language is spoken. Providing students opportunities outside of the classroom to participate in real-life conversations with native speakers is essential to the realization of proficiency goals. Through the use of new communications technology, the proposed project represents such an opportunity. In twelve, one-hour InterLangua sessions over twelve weeks, students enrolled in three Spanish language courses, as well as School of Nursing students learning medical Spanish in preparation for a service trip to Nicaragua, will speak with, see and hear over the Internet in full-motion video conference a personal tutor living and working in Guatemala.

Stress-Free Accents - CC: idirectori

Stress-Free Accents

Debbie Rusch

Senior Lecturer, Romance Languages & Literatures Department, College of Arts and Sciences

A computer programmer will design a website that will not only provide students with clear and concise explanations of the rules, but also provide the capacity to hear how words are pronounced through interactive exercises. The website could be used by students at all levels (beginner through advanced) at Boston College and beyond as a tool for reviewing and practicing the rules of accentuation in Spanish.

students participating in Virtual Reality Training at CSON

Using Virtual Reality Simulation to Enhance Critical Thinking in the Nursing Laboratory

Robin Wood

Associate Professor, Adult Health Nursing, Connell School of Nursing

The purpose of this project is to enhance critical thinking and clinical decision-making among CSON students through the use of high-fidelity simulation models in the Nursing Laboratory. This educational goal will be met by adding three virtual reality training models (adult, pediatric and infant) to the standard training models presently in constant use in our nursing lab. The technology will be used to address two existing problems: 1) increasing CSON enrollments with no increase in faculty numbers and 2) need for significantly enhanced exposure of nursing students to complex health problems in diverse populations.

A screenshot of the Walking Ulysses website map

Walking Ulysses: Joyce's Dublin Today

Joe Nugent

Adjunct Associate Professor, English Department, College of Arts and Sciences

The goal of this project is to create a collaborative mapping tool that will enable students to re-imagine and construct a specific historical moment or era.

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3D Visualization for Teaching and Research

3D Visualization for Teaching and Research

Evan Kantrowitz

Professor, Chemistry Department, College of Arts and Sciences 

This project aims to acquire autostereoscopic equipment for teaching and research in biochemistry, chemical biology and structural biology. Autostereoscopic flat panel displays use an innovative technology that allows a group of students or researcher to view three-dimensional (3D) images without the use of extremely expensive 3D shutter glasses. This new technology provides the opportunity for small learning groups or a number of researchers to collaborate on trying to understand how the complex molecules in the cell function.

A Wireless BC Weather Station for Teaching and Outreach - CC: Paul Rumsey

A Wireless BC Weather Station for Teaching and Outreach

John Ebel

Professor, Earth & Environmental Sciences Director, College of Arts and Sciences

Amy Frappier

Collaborator

This project aims to install a wireless weather station on the roof of O’Neill Library for 24-hour acquisition of local weather data. Real-time weather data will be made available to the BC community and wider public through a dedicated website and monitor display to be installed in Devlin Hall. Weather data acquired by the station will be archived on a website for use in BC courses and by the wider BC community and public.

Centralized Storage and Dissemination of Scientific Data - CC: Elif Ayiter/Alpha Auer

Centralized Storage and Dissemination of Scientific Data

Evan Kantrowitz

Professor, Chemistry Department, College of Arts and Sciences

Stephen Bruner, Goran Krilov

Collaborators

This project aims to develop a system for the easy storage, retrieval and annotation of primary scientific data generated by department equipment such as, but not limited to, mass spectrometers (MS), nuclear magnetic resonance spectrometers (NMR), X-ray crystallography detectors, and chromatography systems. The system will be designed for automated uploading of data to a central database. Individual researchers, group members or faculty advisors would have access to download these data. Researchers would have access to appropriate processing software either located centrally on a cluster, or locally on their own workstation.

Creating Opportunities to Support the Development and Exhibition of Video Art and Web Based Media in the Fine Arts Classroom and Museum Environment - CC: Nicholas Gentilli, Enigma Creative Solutions Ltd

Creating Opportunities to Support the Development and Exhibition of Video Art and Web Based Media in the Fine Arts Classroom and Museum Environment

Sheila Gallagher

Associate Professor, Fine Arts Department, College of Arts and Sciences

Digital Imaging, web-based media, video art and video installation are at the forefront of contemporary art practice and a mainstay of museum exhibitions. The proposed project seeks to address some of the pressing technology and curriculum needs of the Fine Arts Department through the creation of a new video art class and the acquisition of technology and equipment which would be jointly used by students and faculty in the Studio Art Department, Art History Department, Film Studies and The McMullen Museum to develop and exhibit video art as well as supplemental digital and web –based media in conjunction with an interdisciplinary course, exhibition and catalog examining an important collection of Civil War era drawings.

Interdisciplinary and Innovative Technology Tools Designed to Enhance Learning - CC: The New School

Interdisciplinary and Innovative Technology Tools Designed to Enhance Learning

Kate McNeil

Assistant Professor, Teacher Education, Lynch School of Education

Eric Strauss, Michael Barnett

Collaborators

This project will aim to develop and implement a series of innovative simulations and animations to support students at Boston College in learning how to use technology to solve and interpret problems across disciplines. This project leverages existing resources such as the tablet PC lab that was recently received through a grant by the Hewlett Packard Foundation. Specifically, eight different but inter-related educational technology tools will be developed through this work ranging from the use of established technologies such as Microsoft Excel to new technologies such as augmented reality tools. The target courses for this work are GE182 and ED546. Other courses that will benefit and have committed to using the tools are BI445 and ED109.