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Indoor Mixers/ Competitive Games (A-J)

Airplane Blitz

Age Group: All Youth

Bring a stack of copier paper and let the kids make lots and lots of paper airplanes. Then you need some way to clearly divide the room in half. (The taller the divider the better.) A couch works, but even better was a rolling chalk board.  Put half the kids on each side of the divider. Put half the paper airplanes on each side of the divider. Explain that they can only throw ONE plane at a time and they must stop when the leader says "stop". Say "Go". They throw the airplanes over the divider as fast as they can. Planes are flying in both directions. Then pick up

any planes you see and throw them back.  The object of the game is to have the least number of airplanes on your side.  Let them go about 3 minutes. Give them a ten second warning and then say "stop". Count the airplanes on each side of the divider. The team with the least number of planes wins. Repeat it a number of times, keeping track of the wins to get the champions.  A quicker variation: Throw a big bag of loose socks or balloons in the dark.

 

Aliens 

Age Group: Early and Mid Adolescents

This is great for a church with a lot of hiding places. First explain all the rules to everyone.  Pick two kids(about one per 10 kids) to be "ray guns". The ray guns are given five minutes to hide anywhere in the church.  Next, pick out two "aliens". The aliens are released to hide themselves too. The object of the game is to find a "ray gun" so that you can zap the "alien". You can zap an alien by tagging that alien with the ray gun that you found.  In other words the ray gun has to bound to the person and the ray gun has to tag the alien.  The aliens try to tag all of the players. If a player is tagged then they have to go back to a common area for a full minute. The leader can choose the common area.  An untagged player can free a tagged player at any time. This game is great in the dark. We usually play it once a month for the whole night

 

Alphabet Ups and Downs / Bring Back my Bonnie to Me  

Age Group: Early and Mid Adolescents

Choose a story with many alliterations (I like to use "Fat Fireman Foster" or "The Dreadful Dragon with a Diamond D" from my little boy's Sesame Street storybook). Read the story to the group. Instruct group members to stand up or sit down every time they hear a word that begins with the letter you designate. The quicker you read, the sillier it gets! (One of my favorite passages: "Fat Fireman Foster was a faithful, friendly fire fighter. He was fabulous when a forest fire flickered freely through the fair forest...."

 

Apple/Marshmallow Bob  

Age Group: All Youth

This game begins just like the regular bobbing for apples. However, this game adds a new twist. Immediately after bobbing for apples, the person bobs for marshmallows in a bowl of flour. You can just imagine the results. The game is quite messy so make sure the floor is covered with plastic for quick and easy clean up.

 

Bald Is Beautiful

Age Group: All Youth

Select several guys or girls with moderately long hair (but not more than 5 or 6 inches...) Select several girls to be the "stylists". Each boy pulls a nylon stocking over his head completely covering his hair but allowing his face to still show. The stylists then begin poking toothpicks through the nylon hose and pulling out tufts of hair. The most bizarre hairstyle wins the contest! I've had several guys wear their new hairstyle all night long! What a hoot!

 

Balloon Stompers

Divide the group into two teams.  Each team member blows up a balloon and ties it around his or her ankle with a piece of string.  On go each team tries to stomp and break the other team’s balloons.  The first team to stomp all of the other team’s balloons wins.  You can also break up the teams by balloon colors to make it easier to know who is who.  

Balloon Up and Under Relay

This is a relay that is good for all ages and lasts about 10 - 15 minutes.  Have the group split up into teams of about 8-10 people, depending upon the size of your group.  Then have each group line up behind one another.  So there now should be teams of 8-10 people lined up behind one another in a line across the front.  In other words, the groups should look like this:

1     2      3      4    Once you have the teams lined up, give the first person on

1     2      3      4    each team a balloon.  When the leader says go, the first 

1     2      3      4    person passes the balloon over their head and the next

1     2      3      4    person passes the balloon under their legs.   This pattern

1     2      3      4    continues until the balloon gets to the end of the line.When

1     2      3      4   the last person gets the balloon, he runs to the front with it

1     2      3      4  and starts the pattern all over again.  He passes the balloon

1     2      3      4  over his head and the next person puts it under his legs and

1     2      3      4  so on.  This continues until the person that started the game

*     *      *      *  runs to the front with the balloon and everyone sits down. 

      Front                        

 

Banana Rumble

Age Group: Early and Mid Adolescents

Give everyone a banana. Everyone puts a mark on their banana to be able to identify their's. All the bananas are put in the middle of the room in a big pile.  Everyone is in chairs in a square around the room around the pile. Be sure to be in a square shape because each side of the square is a team...4 sides--4 groups. When a signal is given, everyone rushes to find their banana. The team that has their bananas and is sitting down first wins. [Doing this game several times is likely to get a few squished bananas out of it so make sure you have quite a few extras.]

 

Banana Showdown 

Age Group: Early and Mid Adolescents

Everyone has a banana in good enough condition to eat. 2 teams face each other in parallel lines. The people have to put their banana in a pocket. When the signal is given, the people must draw their bananas like guns and instantly peel it and eat it as fast as they can. Whoever has their banana eaten first wins.

 

Banana Tag  

Age Group: Early and Mid Adolescents

Divide up into two teams. Sit in parallel lines across from each other. Make sure the 2 lines are about 15 feet apart. Put a banana in the middle. Number the people off.

One line:   1 2 3 4 5 6 7 8 9...

Other line: 9 8 7 6 5 4 3 2 1...

So that the same numbered people are diagonal from each other.  The leader will call out a number. The two people with that number run up to the banana. The object is for one of the people to get the banana and get back to his/her seat without being tagged by the other person. [This is very hard, since both people are standing right next to each other.] Once one of the players picks up the banana the other player can tag him/her. If a person is tagged, the banana must be put down and another number called.  Whoever tags earns a point for the team. Whoever gets to his/her seat without being tagged earns a point for his/her team.  A variation to this game is calling out two numbers. The people that come from the same line are on a team.  This means that they can pass the banana back and forth trying not to get tagged.  

Bite the Bag

Stand a grocery bag in the middle of the floor and ask everyone to sit in a wide circle around it.  One at a time each person must come to the bag and try to pick it up with just his teeth, then return it to a standing position.  Nothing but the bottoms of his feet are ever allowed to touch the floor.  Almost everyone can do this.  After everyone has had a turn, cut off or fold down an inch or two of the bag.  With each round shorten the bag more.  When a person is no longer able to pick up the bag and stand again., he is out.  The winner is the one who can pick it up without falling when no one else can. 

 

Blindfolded Banana-Eating Contest

Pick three  kids to come up front. Blindfold all of them, and say that each one should try

to out-eat the other two. The catch is this: Only one kid ends up “in the contest.” Before you get started, remove the blindfolds of the other two, and then everyone watches (and cheers loudly) as the one kid stuff his face with “as many bananas as you can eat in a minute!”

 

This is a variation on a theme (See banana eating contest):

Take three guys out of the room and blindfold them. While they’re gone set up a trail of

small candies, M&M’, gummy bears, etc. Tell the blindfolded guys that they will each

have a trail of candy to follow.  When you bring them back into the room, though, take the blindfolds off two of the guys, leaving one guy to crawl around on the floor by himself eating candy. Best if this guy is a new leader or Club kid who doesn’t know what is going on.

 

Blow-Ball

Another great game to play, even though it does not use water, is called Blow-Ball. I have not played this in a few years and once you play it the trick is out except to new ones.

You place two people across the table from one another.  Give each player a cracker.

Place a ping-ping ball in the middle of the table.  Tell each one that they have to eat the cracker and as soon as they can blow the Ping-Pong ball off the other side.  Whoever blows it off the other side wins.  Now comes the fun part. After playing this several times or even for several weeks announce that this game is becoming too easy to play. Blindfold the two players and instead of putting the Ping-Pong ball in the center place a hand full of flour. Both players will end up with flour all over them so be warned this is messy. Not to mention funny.

 

Bobsled Relay

You'll need a large carpeted floor for the racing area. Mark starting and finish lines at least 20 feet apart using masking tape. Tear wax paper into 4-foot lengths. Form pairs. Give each pair a bobsled (wax-paper sheet). Have pairs join together to form equal teams of four to 10. Have one pair from each team place its "bobsled" behind the starting line. Have the starting pairs each decide which partner will sit on the bobsled and which will stand behind the bobsled. On "go," have the standing partners each push their teammate to the finish line, switch places with their partner, then return to the starting line on their bobsled. As soon as a pair returns to its starting line, the next pair can begin to race.

SUPPLIES NEEDED: Masking tape, wax paper torn in 4-foot lengths.

 

Body Part Musical Chairs

Have everyone form a big circle of chairs with the chairs facing outward. Remove one chair. Have music ready. When the music starts everyone must walk around the chairs (again it's fun if you make them jog). When the music stops, a caller yells out a body part.

Then everyone races to touch that body part to a chair, one person per chair only. If they touch a chair before the body part is called, they are out. The one person who doesn't get a chair is also out. To speed it up, you can remove more chairs. We usually start out simple - nose, hair, left elbow, etc. but towards the end we get more complicated - your bare feet, someone else's left hand (they must grab one of the people who are already out). The object is to be the last one left.

 

Bottom Ball

Form four teams. Make a "net by suspending crepe paper from four tall objects, such as teenagers, pillars or stacks of chairs.  The net should be 4 feet off the floor and in the form of an X. You need several balloons. Have each team sit on the floor in one of the "courts." The object of the game is to keep the balloons from touching the floor in your court. Hit the balloons over the net just as you would for volleyball, with one exception: Don't let your rear-end leave the floor!!! Add more balloons as you go along.

SUPPLIES NEEDED: Crepe paper. masking tape, balloons.

 

Broom Ride

You need three brooms approximately the same size. Have three teams each line up behind a designated line with their broom.  When you say "ride," each team must stay behind the line and put as many players as possible on its broomstick. Then players must "ride" the broom to a chosen end point. The riders must return to the starting line if anyone falls off the broom. If all the players don't fit on the broom, one person must run back on the broom to get the other players.

SUPPLIES NEEDED: 3 Brooms approximately the same size.

 

Butt-Spell

Age Group: Mid and Late Adolescents

You will need: index cards with words printed on them. Participants try to get their teammates to guess the word on the card by spelling it out with their rear ends. [Ed. Note: Early Adolescents may be too insecure about their appearance or appearing too goofy in front of their friends. Make sure no one is embarrassed unnecessarily.]

 

Caterpillar Race

Age Group: All Youth 

Divide a large group into several teams. Each team gets a bedsheet. Have one half of each team go to the opposite side of the room for a relay race. Hand a bed sheet to the first person in line on one side of the room. At the word "GO", the first person must drop to the floor on the bedsheet, roll themselves up into a "caterpillar" and then "inchworm" crawl to their teammates across the room. There they must unroll (the receiving team may assist!) then the next person in line rolls up and inches back to the other side. Continue the relay until each person has crossed to the other side. Great fun!

 

Chair Balloon Ball

Age Group: All Youth  

A non-carpeted floor is the best surface for this game. Divide the students up into two even teams and have each team choose a goalie. Have the goalies sit across from one another at each end of the playing area. These are not traditional goalies, their job is to get the balloon and sit on it before the other team counts to three (loudly). The count does not begin until the goalie receives the balloon.  The rest of the players all have their own chair that they can not get out of. The game style is similar to soccer but each player moves around the room in a chair and uses their free hand to hit the balloon and their other hand to hold onto the chair. Players cannot hold onto the balloon.  The teams play offense and defense and score when their goalie (who is on the other end of the playing area) pops a balloon. If the balloon is not popped by the count of three, the team does not score a point and the balloon is removed.  Another balloon is thrown into play and the game continues.  Note to leader: have each kid blow up one balloon before you get started, the game moves fast.

 

Chocolate Bar Scramble

* Source: Play It! - Great Games For Groups, page 204

Great game for groups of 6-10. Place a chocolate bar in the center of the table. The candy should stay in its wrapper and, to make the game last longer, you could wrap the candy in gift-wrapping paper as well. Each person sitting around the table takes a turn at rolling the dice. The 1st person who rolls a six gets to start eating the candy bar -- but only after he puts on a pair of mittens, a cap, a scarf; only after he runs once around the table;

and only with a knife and fork. While he is getting ready (according to the instructions above) to eat the candy bar, the group keeps taking turns rolling the dice. If someone rolls a six, then the person who rolled the six before him relinquishes his right to the candy bar, and the 2nd person must try to eat the candy before someone else rolls six. The game is over when the candy bar is finished.

 

Chubby Bunny

props: big bag of jumbo or bunny-shaped marshmallows

number of people:  4 or more  

Tell the contestants to stuff one the marshmallows in their mouth, but not to chew it. Then they must clearly say, “Chubby Bunny.” Keep adding marshmallows and have the contestants continue to say “I am a Chubby Bunny” until it is no longer audible. Then have someone peal the marshmallows out of their mouth and count them, then have them sit down. Keep going down the line until everyone has gone. The person with the biggest mouth wins!

Note: Have a bag ready to catch the slimy marshmallows, and have fun!

 

Cotton Ball Hockey

2 People

This is a funny game to play during your meeting. Have two people come up and kneel on either side of a low table. Spread a bag of cotton balls on the table and have each person put on gloves. They are then blindfolded. Tell them they have to sweep all the cotton balls off their own side of the table. Quietly remove all the cotton balls and yell go. The teens are wildly sweeping an empty table as the group keeps screaming for them to hurry.

 

Cotton Nose Blowers

Here’s a game that’s fun to play and funny to watch.  Line up the group into teams.  Give each player a chance to carry cotton balls across a line and drop them.  The team who carries the greatest number of cotton balls across the line is the winner.  Sound easy?  Well, there is a catch.  The cotton balls may be carried only on the nose.  Here is how it works.  Each member smears some Vaseline in his or her nose without using their hands.  On hand and knees, members poke their noses into cotton balls on the floor.  When they get a cotton ball to stick they crawl a couple feet to the line and disengage the cotton by blowing.  The next person goes when the first person has disengaged as many cotton balls as they feel they can do.  That is when the next person dumps their nose into the vaseline.  Hands may be used for nothing but crawling.  The relay ends when the specified time limit is up.   

 

Cracker Jack

This game is a relay between however many players you would like.  Simply have one person eat crackers before attempting to blow up a balloon ... then, have the person put the balloon between their ankles while another participant tries to pop the balloon (after first chugging a can of root beer) without using his hands or feet (i.e. mouth, or any other part)

 

Deep Sea Diving

Supplies for each team (of over 5 people):

a.) Garbage can full (I mean full) of water

b.) empty bucket

c.) timer or stopwatch

d.) a measuring cup

The object is to be the team that holds their breath the longest AND gets the most water in the bucket. Time starts and the first team member puts their head fully underwater for as long as possible. Once they are done, they immediately move over and try and ring as much of the water from their hair into the bucket.  Also, when they're done, then next team member in line needs to step up to the can right away (so you can just keep the watch running to keep track of time underwater).

HINT: Most people don't have trouble running out of oxygen, but having to much CO2; if a person exhales a bit while underwater, they can last longer. When the whole team has had a chance to hold their breath and to strain water from their hair into the bucket,

stop the watch and measure how many ounces of water are in the "hair bucket." Take the total time and multiply it by how many ounces of hair water there is (total time x total ounces = final score).

 

Dragon Game

Split the group into two parts. Get them into line and have them wrap their arms around the waist of the person in front of them forming a long chain. Stick a rag or handkerchief in the back pocket of the last person. The goal is for the front person of one group to get the "tail" of the other, while the tail of the group tries to avoid getting caught.

[Caution: This is best done outdoors if you have over 20 kids.]  If the group is separated then the game comes to a halt and started over again.

 

Duct Tape Head

Materials you will need:

• 2 Nylon stockings

• 1 Roll of two-sided adhesive tape

• 2 Volunteers

• Colorful miscellaneous items [paper, paper clips, army men, candy, etc.]

Take a nylon stocking and put one over each of the volunteers’ heads. Then take the tape and wrap it around the tops of their heads.  Next, spread the miscellaneous items on a long table and put a volunteer on each end of the table. Instruct the volunteers that, once the music starts, they should get as much of the stuff on the table to stick on their heads as they can. The person with the most stuff on their head wins!  Usually though, the two volunteers end up stuck to each other and that gets a bunch of laughs!

 

Eat That Food

This game is not recommended for those who have weak stomachs.  This is a large group activity that really encourages unity. It is a take off of Name that Tune. The object of the game is to get the most points. You split your group up into 2 groups. Boys against the girls works the best. Now to prepare for this you need to go to the grocery store and pick up some good foods ( candy, chips, pizza, etc. ) and you will also need some not so good food, ( red hot chili peppers, prunes, spam, sardines, maybe even a goldfish.) Then you separate them into brown paper bags. For each bag there is a different food inside. Label the bags by number and on a card write the number of the bag and a clue as to what is in the bag. Also in one paper bag you will need all the names of the boys, and in another all the names of the girls. The game begins and you pick a name out of the boy bag and a name out of the girl bag. Those are your first two contestants. You select whatever bag you want and read off the clue. The contestants try to guess what is in the bag. If some one does they get a point for their team. For a bonus point or a point for the other team the players bid against each other saying how many bites they can eat the food in. It goes lower and lower until it either reaches one or if the other contestant decides that he or she can't go any lower than what the other has bid they say eat that food. They then have to eat the food within the number of bites bidded to get the point. If they can't the other team gets the point. Now, if both contestants cannot guess what is inside the bag, they must bid to see who has to eat it. Whoever eats it in the number of bites they bidded gets the point. This game works out best if you encourage the group to cheer for each other and also if you use the good food first. Keep a trash can near by in case someone yacks. Have fun.

 

Elastic Poisonball

You put a ball in an onion bag, and suspend it from the center of the ceiling. Make sure the elastic is not too strong as you may kill some lights in the process. The ball should hang about 1/2 a meter off the ground. Draw a circle with chalk at the maximum stretch of the elastic, and divide the circle into either halves or quarters.  Exactly where you allow it to touch on the body is up to you, and the dynamics of your ball. We allow a hit anywhere beneath the neck.  We allow boys to touch the ball with their hands to as to punch it or catch it. (The exact rules are up to you).  We disallow touching of the elastic (even with the hands). This would allow the ball to swing much faster and potentially be dangerous, both to the boys and to the lights in the hall. It also exerts extra force on the elastic which may cause it to break sooner than anticipated.

Electricity

1. Have the class sit in two lines facing each other. Now, have every other person turn out and then the each person in the line will hold hands.

2. At one end place a pillow if there is not already carpeting. the instructor will sit here with a penny. He/she will flip the penny. If the penny lands on tails, she flips again. When the penny lands heads-up, the lines squeeze the hand they are holding until it reaches the end. The person on the end then tries to grab a paper cup or other object before the other team. This is a race and should be competitive. To win the students must focus.

3. The persons at the front of the lines then moves to the back of the line.

 

Elf Defense

Form two teams of elves. Each team must defend its treasure (a pile of balloons) while attempting to steal or destroy the other team's treasure. Use one color of balloons for one team, and another color for the other team. Designate a time period (five to 10 minutes) to play the game. When the time ends, each team's unpopped balloons count 100 points each. Stolen, unpopped balloons count 200 points each.

SUPPLIES NEEDED: Two different colored balloons for two teams of play.

 

Explosion Tag

This can be played before a class period or rehearsal as an excellent warm-up.

1. Have the class break into two groups. Set aside a space that is not too large, where students don't have to run large distances.

2. Team one will begin in the space, the other team will watch. One person will be chosen as "it" and they will begin to play tag.

3. After a few minutes of tag, add another simple rule. When a student is tagged they must explode. "Explode" should be the only

direction given, let their creativity decide how. The explosions should be an immediate reaction to being tagged. However, the game of tag does not discontinue during an explosion.

4. Trade teams and repeat the process.

 

Feetball

This is a good indoor game, which is very active and requires teamwork. Divide the group into teams and seat them in 2 lines of chairs, facing each other. The object is for the teams to move a volleyball toward and through their goal (at the end of the line) by using their feet only. Players must keep their arms behind the chairs to keep from touching the ball, which is a penalty. To begin the game drop the ball between the 2 teams in the middle. The game can be any length desired. To avoid injuries to feet, shoes can be removed. Also, make sure the 2 teams are just far enough apart that their feet barely touch when legs are extended on both sides.

 

Flashlight Floor Hockey

Source: Group's Have A Blast Games, page 25

Age Group: All Youth

Get out your floor hockey equipment (or broom-ball) and 2 flashlights. Set up your nets or else you can use two large tables lying on their sides. Make 2 teams and have one person stand against the wall at half court on opposite sides (they can't move during the game). Give these two people flashlights and then turn off the lights. Let the teams play hockey using the flashlights as the only source of light. Outlaw physical contact and assign penalties when needed. Watch out for high sticks (brought above the waist in a windup or follow-through).

 

Flour Cake

You make a cake of flour by filling a bowl then turning it upside down on a tray. A Malted Milk ball is placed on the top. The group, including leaders, then takes it in turns to cut a slice from the cake with a knife - the slice must go vertically from top to bottom. As the slices get nearer to the middle the tension mounts, because the person whose slice causes the final column to collapse (and the Malted Milk Ball to fall off) has to retrieve the Malted Milk Ball with their teeth ! Enthusiastic teenagers are usually quite willing to help make sure they get close enough to the flour to pick up the Malted Milk Ball and most of the flour too!

 

FORUM: Games / crowdbreaker grab-bag...

What you need: 3 or 4 crazy wild and unshy kids, chair, noisy riled up crowd, 4 youth leaders to serve as judges  

The game starts by selecting you wildest kids, like 3 or 4 of them, and sending them out of the area where they cannot see or hear anything. Set the chair in the middle of the stage. Tell everyone that the kids that just left are going to demonstrate how they go to the bathroom. Meanwhile in the other room, have a leader tell each kid as they are going out that they are doing something else. Send each kid out one at a time and they have thirty seconds to do their thing. What's so funny? Tell the kids that are performing that they are, for instance, riding a roller coaster, or a motorcycle, or even that they are in a rodeo. It is funny because neither group of kids has a clue what the other is doing. It is a real funny one and really gets kids acquainted with one another.  The judges rate who did the best, by making the crowd laugh the most. That person wins.  The game works well with team activities too. You can have a rep. from each team do it. Then it provides a time for unity as well.

 

Freeze Frame

1. Have three students get up on stage and begin an improvisation, (you may give them the situation if necessary).

2. When another class mate yells "Freeze!", the players stop in their exact position. The student then goes up to one of the players, taps him on the shoulder which dismisses him, and then takes his place.

3. The person who just stepped into the improvisation must now come up with a new improvisation which the other players will have to work off.

4. If the students need help getting things going, you may want to yell "Freeze!" the first few times and send a students into the game. This is often the most fun when you wait until the players are in odd positions.  

 

Gargon

Age Group: All Youth  

*** Can be done Outdoors as well!

To be played in the dark. Take apart a flashlight into its parts. i.e.. battery, bulb, case etc.. Select one (2+ for larger groups) person (the Gargon) to hide each of the parts throughout an area (indoor or outdoor). Each part MUST be visible if the lights were turned on. Send the group into the area to hide and search for the flashlight parts. After one minute, the Gargon is sent out repeatedly saying 'Gargon!'. The goal of the group is to find each part of the flashlight, put it together, and shine it on the Gargon, ending the game. However, anyone the Gargon touches must sit down and is 'caught.' To be freed a person holding a part of the flashlight can touch the person who is 'caught.'

Note: If a person holding a flashlight part is 'caught' the flashlight part cannot be transferred to a new person. Excellent game that can be played over and over.

 

Glowstick Foosball

Try this one on for size. It is called "Glowstick Foosball". It is ideal for latenight or lock-ins and retreats.

- It can be played with any size group 10 - 100.

- You will need 1 - 4" glowstick for every 3-4 people.

- Position the players in the same configuration as the table-top foosball game.

- Players are stationary within a reasonable stretch of their seat or on their knees.

- The objective is for players to maneuver the glowstick to there goal by sliding them from player to player. At times players are

offense or defense depending on if they happen to control a glowstick or not.

- The glowstick cannot be thrown over a 4" level.

- Scoring is whatever you choose i.e. 1 pt. per goal. The goal consists of an 8 ft. table laid on its side. The glowstick can hit any of the surface area to score.

- People needed to assist are sideline refs. to keep track of penalties i.e. throwing glowsticks over 4", players out their playing zone, etc.; score keepers; and timer, this person can use the length of tunes as playing periods or can use traditional clock.

- There are by no means hard fast rules short of fun times and good sportsmanship. The typical game will take 1 hour, this includes setup and game instruction.

- One very important tip is to have all available lighting turned off. This makes the game incredibly fun with only the light stick being seen.  

 

Gotcha!

Age Group: All Youth  

The game is played in the dark, usually guys against girls. On each side of the room is a chair with an item under it (i.e. a hymnbook). The objective is to get the object under the opposing team's chair. However, you can't run into people on the other team. If you do, you must say "Gotcha" first, and the other person is out.

Everyone returns to their side of the room, and start over trying for the object. The other hitch is that it must be played on your hands and knees (this avoids people hurting each other in the dark) There are frequently disputes over who said "Gotcha" first, so it may be helpful to have someone listening for that.

 

Guess the Gargle

All it requires is a glass of water. Secretly show a volunteer the name of a well know song or tune, it can be anything, chart song, worship song, nursery rhyme etc. Get them to take a sip of water and they must gargle the tune and the others try to guess what it is.

 

Ha Ha

This is a good game for voluntary high school retreats and college retreats.  It takes about 10-15 minutes.  Have each person lie their head on another person’s stomach to form one chain of people.  The object is to get through the whole chain without one person laughing.  The first person says ha.  Then the second person says ha, ha. And this continues in this pattern until the last person goes.  If everyone gets through the chain without laughing they win.  If someone laughs you must start all over.  This actually gets people laughing crazily.   

 

Handicap Basketball

This probably doesn't answer your question but it reminds me of a game called Handicap Basketball which is really brilliant, even for non-wheelchair-bound people.  There are two teams seated alternately in two rows. See diagram. (use a fixed font like courier to view this diagram).

[1] [2] [1] [2] [1] [2]

[B1] - - - - - - - - - - - - - - - - - - - [B2]

[2] [1] [2] [1] [2] [1]

[1] = player for team 1

[2] = player for team 2

[B1] = basket for team 1 to score (a waste paper basket will do)

[B2] = basket for team 2

All players sit facing inwards, that is all players face the dashed line drawn in the diagram.

Non-wheelchair people are to be seated on chairs, and they are STRICTLY not allowed to lift their bottoms of their chairs (else they will be penalized). All players are to remain where they are, i.e. even if you've got a wheelchair, you're not allowed to move

position.  Players pass the ball to each other, and score by throwing the ball (maybe a soft rubber ball, or a t-shirt/crumpled newspaper wrapped in plastic bags) into their basket. Opposing team members may try to block. Keep the spacing near enough so that

blocking is feasible, or maybe near enough so that players can tickle each other... (A referee might be handy).

 

Hide-n-Seek-n-the-Dark

Our Youth have the entire 3rd floor of our building. At Friday Night Live we play this game (so it's already dark outside). Pick someone to be "it". He must sit somewhere (eyes closed), and count to 25. An adult should turn off the lights while he is counting. Everyone hides. Set a number of people that the "it" person must find - say 6. When number 6 is found - he becomes "it" for the next game. The hiding and seeking by the "it" person are all done in the dark. That's what makes it fun!

 

Hold-Your-Breath Relay

Age Group: Early and Mid Adolescents  

Have group split into two teams. Designate a start and finish line. Give each team member a drinking straw and each team a single three inch square of tissue paper.  The first person puts the paper on the end of the straw and keeps it in place by inhaling. No hands touch the tissue paper after that. Each team member runs to the line and back and must pass it to the next player. If the paper falls off, the person who drops it needs to pick it up again using only the straw and their breath. First team to get everyone over the line and back wins.

 

Honey, if you love me ...

Type: Indoors, any size group (5+), any age (Jr. and sr. high)

The group sits in a circle facing inward. One member of the group is "it." The objective is for this person to make another smile.  He goes around the circle, picks a person, kneels, and asks him/her, "Honey, if you love me, will you please smile for me?" The person must respond with, "Honey, I love you, but I just can't smile for you," without smiling. If he/she smiles, that person becomes "it," replacing the first. If the person "it" does not convince a person to smile, he/she must approach another until he/she does. The person "it" may do any gestures he/she wants to make the person smile (e.g. make funny faces, do a stunt), but cannot touch the person. This is a circular game, meaning it does not end. A good length for this game would be 20 minutes, or when most of the group has been "it."

 

How well can you follow directions?

props:

• 2 water pistols

• 4 kids (2 girls, 2 guys)

• 2 blindfolds

Break up the four kids into two groups with a girl and a guy in each one. Let one group stay in the Club room, and take the other group away someplace and blindfold them. While they are being blindfolded, put two water pistols in the room somewhere. When the blindfolded kids come in, have the girl from the first group direct the girl from the second group to one of the pistols, and do the same with the guys. Once they each find their pistol, have group one instruct them so they can have a water fight, with the crowd giving directions for a direct hit. Make it more difficult by instructing them to hit a leader, or any other variation.

Hug The Potholder

You make a circle with your youth group and place a POT in one of the kid's laps... (don't let any one see you do that). Then place a POT HOLDER in the middle of the group. Ask people to try to hug the pot holder with out the use of their arms. No matter what they do, tell them that they didn't hug the pot holder. They have to hug the person with the pot in their lap before the game is won.  Hint>> Make the pot as small as possible so that the game goes on for awhile.

 

Human Clue

Have six people dress up as the six characters from the board game Clue (a whodunit game where the players have to guess the culprit, murder weapon and the room where the deed was done).  Work out a plot, so that participants can listen in on conversations from the characters which give clues away.  Plant the actual murder weapon somewhere (as well as some false ones!) - e.g., a knife covered with tomato sauce hidden in a sink.  Have other clues planted around the rooms, or even on the bottom of shoes, back of jackets etc.  The youth groupers have to wander around all of the rooms, listen, observe, look for physical clues, and at the end of a set period of time guess the murderer, the room and the weapon (perhaps the motive too).

 

Hunter/Hunted

1. Sit the students in a circle. Ask for two volunteers. Place blindfolds on the two volunteers.

2. One of the blindfolded persons will be the hunter, trying to hit the other with a rolled up newspaper. The other will be hunted.

3. The hunter and hunted can move around inside the circle. They should try to be as quiet as possible so as not to be caught or detected.

 

I Can Play The Stick Game

Age Group: Early and Mid Adolescents  

Have everyone sit in a circle. The first person to start the game knows how to play, and the object is to figure out how to correctly play the game. The first person says, "OK, I can play the stick game, can you play the stick game?" This can be said in any manner, and for effect the stick should be moved about randomly to throw people off. Then, the person hands the stick to the next person in the circle to see if she/he knows how to play the game. The next person must attempt to play the stick game correctly by doing exactly what the previous person did. The trick? You must say, "OK," before you say "I can play the stick game, can you play the stick game." Anyone who does not say, "OK," has not played the game correctly, and must pass the stick on to the next person. Continue at least once around the circle.

Jello Bobbing

Age Group: All Youth  

Make a couple of bowls of jello and put wrapped candy in the bottom. Kids will go one by one dunking their heads into the jello and trying to come up with some candy. This is really good for all ages but Junior Higher's seem to love this more than the older kids. Hint: For kids who may have a cold or other illness get them to go last if they really want to participate. Great picture taking opportunities! Ed. Note: I have seen this done in a high school with a very watery jello put into one of those tubs that grocery stores use when the bags are going outside to the cars. This was a lot of fun (and they dove for money in the Jello, but in a youth group, be prepared for kids to be a little wary of doing this. Also, some kids may not have a problem, but be prepared in case their parents aren't too thrilled. Remember, there are all kinds out there.