Salt & Light Retreat Resource Manual
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Airplane Blitz
Age Group: All Youth
Bring a stack of copier paper and let the kids make lots and lots of paper airplanes. Then you need some way to clearly divide the room in half. (The taller the divider the better.) A couch works, but even better was a rolling chalk board.  Put half the kids on each side of the divider. Put half the paper airplanes on each side of the divider. Explain that they can only throw ONE plane at a time and they must stop when the leader says "stop". Say "Go". They throw the airplanes over the divider as fast as they can. Planes are flying in both directions. Then pick up
any planes you see and throw them back.  The object of the game is to have the least number of airplanes on your side.  Let them go about 3 minutes. Give them a ten second warning and then say "stop". Count the airplanes on each side of the divider. The team with the least number of planes wins. Repeat it a number of times, keeping track of the wins to get the champions.  A quicker variation: Throw a big bag of loose socks or balloons in the dark.
Aliens
 
Age Group: Early and Mid Adolescents
This is great for a church with a lot of hiding places. First explain all the rules to everyone.  Pick two kids(about one per 10 kids) to be "ray guns". The ray guns are given five minutes to hide anywhere in the church.  Next, pick out two "aliens". The aliens are released to hide themselves too. The object of the game is to find a "ray gun" so that you can zap the "alien". You can zap an alien by tagging that alien with the ray gun that you found.  In other words the ray gun has to bound to the person and the ray gun has to tag the alien.  The aliens try to tag all of the players. If a player is tagged then they have to go back to a common area for a full minute. The leader can choose the common area.  An untagged player can free a tagged player at any time. This game is great in the dark. We usually play it once a month for the whole night
Alphabet Ups and Downs / Bring Back my Bonnie to Me  
 
Age Group: Early and Mid Adolescents
Choose a story with many alliterations (I like to use "Fat Fireman Foster" or "The Dreadful Dragon with a Diamond D" from my little boy's Sesame Street storybook). Read the story to the group. Instruct group members to stand up or sit down every time they hear a word that begins with the letter you designate. The quicker you read, the sillier it gets! (One of my favorite passages: "Fat Fireman Foster was a faithful, friendly fire fighter. He was fabulous when a forest fire flickered freely through the fair forest...."
Apple/Marshmallow Bob
 
Age Group: All Youth
This game begins just like the regular bobbing for apples. However, this game adds a new twist. Immediately after bobbing for apples, the person bobs for marshmallows in a bowl of flour. You can just imagine the results. The game is quite messy so make sure the floor is covered with plastic for quick and easy clean up.
Bald Is Beautiful
 
Age Group: All Youth
Select several guys or girls with moderately long hair (but not more than 5 or 6 inches...) Select several girls to be the "stylists". Each boy pulls a nylon stocking over his head completely covering his hair but allowing his face to still show. The stylists then begin poking toothpicks through the nylon hose and pulling out tufts of hair. The most bizarre hairstyle wins the contest! I've had several guys wear their new hairstyle all night long! What a hoot!
Balloon Stompers
Divide the group into two teams.  Each team member blows up a balloon and ties it around his or her ankle with a piece of string.  On go each team tries to stomp and break the other team’s balloons.  The first team to stomp all of the other team’s balloons wins.  You can also break up the teams by balloon colors to make it easier to know who is who.  
Balloon Up and Under Relay
This is a relay that is good for all ages and lasts about 10 - 15 minutes.  Have the group split up into teams of about 8-10 people, depending upon the size of your group.  Then have each group line up behind one another.  So there now should be teams of 8-10 people lined up behind one another in a line across the front.  In other words, the groups should look like this:
1     2      3      4    Once you have the teams lined up, give the first person on
1     2      3      4    each team a balloon.  When the leader says go, the first 
1     2      3      4    person passes the balloon over their head and the next
1     2      3      4    person passes the balloon under their legs. This pattern
1     2      3      4    continues until the balloon gets to the end of the line. When
1     2      3      4    the last person gets the balloon, he runs to the front with it
1     2      3      4    and starts the pattern all over again.  He passes the balloon
1     2      3      4    over his head and the next person puts it under his legs and
1     2      3      4    so on.  This continues until the person that started the game
*     *      *      *    runs to the front with the balloon and everyone sits down. 
      Front                        
Banana Rumble
 
Age Group: Early and Mid Adolescents
Give everyone a banana. Everyone puts a mark on their banana to be able to identify theirs. All the bananas are put in the middle of the room in a big pile.  Everyone is in chairs in a square around the room around the pile. Be sure to be in a square shape because each side of the square is a team...4 sides--4 groups. When a signal is given, everyone rushes to find their banana. The team that has their bananas and is sitting down first wins. [Doing this game several times is likely to get a few squished bananas out of it so make sure you have quite a few extras.]
Banana Showdown 
 
Age Group: Early and Mid Adolescents
Everyone has a banana in good enough condition to eat. 2 teams face each other in parallel lines. The people have to put their banana in a pocket. When the signal is given, the people must draw their bananas like guns and instantly peel it and eat it as fast as they can. Whoever has their banana eaten first wins.
Banana Tag  
 
Age Group: Early and Mid Adolescents
Divide up into two teams. Sit in parallel lines across from each other. Make sure the 2 lines are about 15 feet apart. Put a banana in the middle. Number the people off.
One line:   1 2 3 4 5 6 7 8 9...
Other line: 9 8 7 6 5 4 3 2 1...
So that the same numbered people are diagonal from each other.  The leader will call out a number. The two people with that number run up to the banana. The object is for one of the people to get the banana and get back to his/her seat without being tagged by the other person. [This is very hard, since both people are standing right next to each other.] Once one of the players picks up the banana the other player can tag him/her. If a person is tagged, the banana must be put down and another number called.  Whoever tags earns a point for the team. Whoever gets to his/her seat without being tagged earns a point for his/her team.  A variation to this game is calling out two numbers. The people that come from the same line are on a team.  This means that they can pass the banana back and forth trying not to get tagged.  
Bite the Bag
Stand a grocery bag in the middle of the floor and ask everyone to sit in a wide circle around it.  One at a time each person must come to the bag and try to pick it up with just his teeth, then return it to a standing position.  Nothing but the bottoms of his feet are ever allowed to touch the floor.  Almost everyone can do this.  After everyone has had a turn, cut off or fold down an inch or two of the bag.  With each round shorten the bag more.  When a person is no longer able to pick up the bag and stand again., he is out.  The winner is the one who can pick it up without falling when no one else can. 
Blindfolded Banana-Eating Contest
Pick three  kids to come up front. Blindfold all of them, and say that each one should try to out-eat the other two. The catch is this: Only one kid ends up “in the contest.” Before you get started, remove the blindfolds of the other two, and then everyone watches (and cheers loudly) as the one kid stuff his face with “as many bananas as you can eat in a minute!”
This is a variation on a theme (See banana eating contest):
Take three guys out of the room and blindfold them. While they’re gone set up a trail of small candies, M&M’s, gummy bears, etc. Tell the blindfolded guys that they will each have a trail of candy to follow.  When you bring them back into the room, though, take the blindfolds off two of the guys, leaving one guy to crawl around on the floor by himself eating candy. Best if this guy is a new leader or Club kid who doesn’t know what is going on.
Blow-Ball
Another great game to play, even though it does not use water, is called Blow-Ball. I have not played this in a few years and once you play it the trick is out except to new ones.
You place two people across the table from one another.  Give each player a cracker.
Place a ping-ping ball in the middle of the table.  Tell each one that they have to eat the cracker and as soon as they can blow the Ping-Pong ball off the other side.  Whoever blows it off the other side wins.  Now comes the fun part. After playing this several times or even for several weeks announce that this game is becoming too easy to play. Blindfold the two players and instead of putting the Ping-Pong ball in the center place a hand full of flour. Both players will end up with flour all over them so be warned this is messy. Not to mention funny.
Bobsled Relay
You'll need a large carpeted floor for the racing area. Mark starting and finish lines at least 20 feet apart using masking tape. Tear wax paper into 4-foot lengths. Form pairs. Give each pair a bobsled (wax-paper sheet). Have pairs join together to form equal teams of four to 10. Have one pair from each team place its "bobsled" behind the starting line. Have the starting pairs each decide which partner will sit on the bobsled and which will stand behind the bobsled. On "go," have the standing partners each push their teammate to the finish line, switch places with their partner, then return to the starting line on their bobsled. As soon as a pair returns to its starting line, the next pair can begin to race.
SUPPLIES NEEDED: Masking tape, wax paper torn in 4-foot lengths.
Body Part Musical Chairs
Have everyone form a big circle of chairs with the chairs facing outward. Remove one chair. Have music ready. When the music starts everyone must walk around the chairs (again it's fun if you make them jog). When the music stops, a caller yells out a body part.
Then everyone races to touch that body part to a chair, one person per chair only. If they touch a chair before the body part is called, they are out. The one person who doesn't get a chair is also out. To speed it up, you can remove more chairs. We usually start out simple - nose, hair, left elbow, etc. but towards the end we get more complicated - your bare feet, someone else's left hand (they must grab one of the people who are already out). The object is to be the last one left.
Bottom Ball
Form four teams. Make a "net by suspending crepe paper from four tall objects, such as teenagers, pillars or stacks of chairs.  The net should be 4 feet off the floor and in the form of an X. You need several balloons. Have each team sit on the floor in one of the "courts." The object of the game is to keep the balloons from touching the floor in your court. Hit the balloons over the net just as you would for volleyball, with one exception: Don't let your rear-end leave the floor!!! Add more balloons as you go along.
SUPPLIES NEEDED: Crepe paper. masking tape, balloons.
Broom Ride
You need three brooms approximately the same size. Have three teams each line up behind a designated line with their broom.  When you say "ride," each team must stay behind the line and put as many players as possible on its broomstick. Then players must "ride" the broom to a chosen end point. The riders must return to the starting line if anyone falls off the broom. If all the players don't fit on the broom, one person must run back on the broom to get the other players.
SUPPLIES NEEDED: 3 Brooms approximately the same size.
Butt-Spell
Age Group: Mid and Late Adolescents
You will need: index cards with words printed on them. Participants try to get their teammates to guess the word on the card by spelling it out with their rear ends. [Ed. Note: Early Adolescents may be too insecure about their appearance or appearing too goofy in front of their friends. Make sure no one is embarrassed unnecessarily.]
Caterpillar Race
Age Group: All Youth 
Divide a large group into several teams. Each team gets a bedsheet. Have one half of each team go to the opposite side of the room for a relay race. Hand a bed sheet to the first person in line on one side of the room. At the word "GO", the first person must drop to the floor on the bedsheet, roll themselves up into a "caterpillar" and then "inchworm" crawl to their teammates across the room. There they must unroll (the receiving team may assist!) then the next person in line rolls up and inches back to the other side. Continue the relay until each person has crossed to the other side. Great fun!
Chair Balloon Ball
 
Age Group: All Youth  
A non-carpeted floor is the best surface for this game. Divide the students up into two even teams and have each team choose a goalie. Have the goalies sit across from one another at each end of the playing area. These are not traditional goalies, their job is to get the balloon and sit on it before the other team counts to three (loudly). The count does not begin until the goalie receives the balloon.  The rest of the players all have their own chair that they can not get out of. The game style is similar to soccer but each player moves around the room in a chair and uses their free hand to hit the balloon and their other hand to hold onto the chair. Players cannot hold onto the balloon.  The teams play offense and defense and score when their goalie (who is on the other end of the playing area) pops a balloon. If the balloon is not popped by the count of three, the team does not score a point and the balloon is removed.  Another balloon is thrown into play and the game continues.  Note to leader: have each kid blow up one balloon before you get started, the game moves fast.
Chocolate Bar Scramble
 
* Source: Play It! - Great Games For Groups, page 204
Great game for groups of 6-10. Place a chocolate bar in the center of the table. The candy should stay in its wrapper and, to make the game last longer, you could wrap the candy in gift-wrapping paper as well. Each person sitting around the table takes a turn at rolling the dice. The 1st person who rolls a six gets to start eating the candy bar -- but only after he puts on a pair of mittens, a cap, a scarf; only after he runs once around the table;
and only with a knife and fork. While he is getting ready (according to the instructions above) to eat the candy bar, the group keeps taking turns rolling the dice. If someone rolls a six, then the person who rolled the six before him relinquishes his right to the candy bar, and the 2nd person must try to eat the candy before someone else rolls six. The game is over when the candy bar is finished.
Chubby Bunny
Props: big bag of jumbo or bunny-shaped marshmallows
Number of people:  4 or more  
Tell the contestants to stuff one the marshmallows in their mouth, but not to chew it. Then they must clearly say, “Chubby Bunny.” Keep adding marshmallows and have the contestants continue to say “I am a Chubby Bunny” until it is no longer audible. Then have someone peal the marshmallows out of their mouth and count them, then have them sit down. Keep going down the line until everyone has gone. The person with the biggest mouth wins!
Note: Have a bag ready to catch the slimy marshmallows, and have fun!
Cotton Ball Hockey
 
2 People
This is a funny game to play during your meeting. Have two people come up and kneel on either side of a low table. Spread a bag of cotton balls on the table and have each person put on gloves. They are then blindfolded. Tell them they have to sweep all the cotton balls off their own side of the table. Quietly remove all the cotton balls and yell go. The teens are wildly sweeping an empty table as the group keeps screaming for them to hurry.
Cotton Nose Blowers
Here’s a game that’s fun to play and funny to watch.  Line up the group into teams.  Give each player a chance to carry cotton balls across a line and drop them.  The team who carries the greatest number of cotton balls across the line is the winner.  Sound easy?  Well, there is a catch.  The cotton balls may be carried only on the nose.  Here is how it works.  Each member smears some Vaseline in his or her nose without using their hands.  On hand and knees, members poke their noses into cotton balls on the floor.  When they get a cotton ball to stick they crawl a couple feet to the line and disengage the cotton by blowing.  The next person goes when the first person has disengaged as many cotton balls as they feel they can do.  That is when the next person dumps their nose into the vaseline.  Hands may be used for nothing but crawling.  The relay ends when the specified time limit is up.   
Cracker Jack
 
This game is a relay between however many players you would like.  Simply have one person eat crackers before attempting to blow up a balloon ... then, have the person put the balloon between their ankles while another participant tries to pop the balloon (after first chugging a can of root beer) without using his hands or feet (i.e. mouth, or any other part)
Deep Sea Diving
Supplies for each team (of over 5 people):
a.) Garbage can full (I mean full) of water
b.) empty bucket
c.) timer or stopwatch
d.) a measuring cup
The object is to be the team that holds their breath the longest AND gets the most water in the bucket. Time starts and the first team member puts their head fully underwater for as long as possible. Once they are done, they immediately move over and try and ring as much of the water from their hair into the bucket.  Also, when they're done, then next team member in line needs to step up to the can right away (so you can just keep the watch running to keep track of time underwater).
HINT: Most people don't have trouble running out of oxygen, but having to much CO2; if a person exhales a bit while underwater, they can last longer. When the whole team has had a chance to hold their breath and to strain water from their hair into the bucket,
stop the watch and measure how many ounces of water are in the "hair bucket." Take the total time and multiply it by how many ounces of hair water there is (total time x total ounces = final score).
Dragon Game
Split the group into two parts. Get them into line and have them wrap their arms around the waist of the person in front of them forming a long chain. Stick a rag or handkerchief in the back pocket of the last person. The goal is for the front person of one group to get the "tail" of the other, while the tail of the group tries to avoid getting caught.
[Caution: This is best done outdoors if you have over 20 kids.]  If the group is separated then the game comes to a halt and started over again.
Duct Tape Head
Materials you will need:
• 2 Nylon stockings
• 1 Roll of two-sided adhesive tape
• 2 Volunteers
• Colorful miscellaneous items [paper, paper clips, army men, candy, etc.]
Take a nylon stocking and put one over each of the volunteers’ heads. Then take the tape and wrap it around the tops of their heads.  Next, spread the miscellaneous items on a long table and put a volunteer on each end of the table. Instruct the volunteers that, once the music starts, they should get as much of the stuff on the table to stick on their heads as they can. The person with the most stuff on their head wins!  Usually though, the two volunteers end up stuck to each other and that gets a bunch of laughs!
Eat That Food
 
This game is not recommended for those who have weak stomachs.  This is a large group activity that really encourages unity. It is a take off of Name that Tune. The object of the game is to get the most points. You split your group up into 2 groups. Boys against the girls works the best. Now to prepare for this you need to go to the grocery store and pick up some good foods ( candy, chips, pizza, etc. ) and you will also need some not so good food, ( red hot chili peppers, prunes, spam, sardines, maybe even a goldfish.) Then you separate them into brown paper bags. For each bag there is a different food inside. Label the bags by number and on a card write the number of the bag and a clue as to what is in the bag. Also in one paper bag you will need all the names of the boys, and in another all the names of the girls. The game begins and you pick a name out of the boy bag and a name out of the girl bag. Those are your first two contestants. You select whatever bag you want and read off the clue. The contestants try to guess what is in the bag. If some one does they get a point for their team. For a bonus point or a point for the other team the players bid against each other saying how many bites they can eat the food in. It goes lower and lower until it either reaches one or if the other contestant decides that he or she can't go any lower than what the other has bid they say eat that food. They then have to eat the food within the number of bites bidded to get the point. If they can't the other team gets the point. Now, if both contestants cannot guess what is inside the bag, they must bid to see who has to eat it. Whoever eats it in the number of bites they bidded gets the point. This game works out best if you encourage the group to cheer for each other and also if you use the good food first. Keep a trash can near by in case someone yacks. Have fun.
Elastic Poisonball
 
You put a ball in an onion bag, and suspend it from the center of the ceiling. Make sure the elastic is not too strong as you may kill some lights in the process. The ball should hang about 1/2 a meter off the ground. Draw a circle with chalk at the maximum stretch of the elastic, and divide the circle into either halves or quarters.  Exactly where you allow it to touch on the body is up to you, and the dynamics of your ball. We allow a hit anywhere beneath the neck.  We allow boys to touch the ball with their hands to as to punch it or catch it. (The exact rules are up to you).  We disallow touching of the elastic (even with the hands). This would allow the ball to swing much faster and potentially be dangerous, both to the boys and to the lights in the hall. It also exerts extra force on the elastic which may cause it to break sooner than anticipated.
Electricity
1. Have the class sit in two lines facing each other. Now, have every other person turn out and then the each person in the line will hold hands.
2. At one end place a pillow if there is not already carpeting. the instructor will sit here with a penny. He/she will flip the penny. If the penny lands on tails, she flips again. When the penny lands heads-up, the lines squeeze the hand they are holding until it reaches the end. The person on the end then tries to grab a paper cup or other object before the other team. This is a race and should be competitive. To win the students must focus.
3. The persons at the front of the lines then moves to the back of the line.
Elf Defense
 
Form two teams of elves. Each team must defend its treasure (a pile of balloons) while attempting to steal or destroy the other team's treasure. Use one color of balloons for one team, and another color for the other team. Designate a time period (five to 10 minutes) to play the game. When the time ends, each team's unpopped balloons count 100 points each. Stolen, unpopped balloons count 200 points each.
SUPPLIES NEEDED: Two different colored balloons for two teams of play.
Explosion Tag
This can be played before a class period or rehearsal as an excellent warm-up.
1. Have the class break into two groups. Set aside a space that is not too large, where students don't have to run large distances.
2. Team one will begin in the space, the other team will watch. One person will be chosen as "it" and they will begin to play tag.
3. After a few minutes of tag, add another simple rule. When a student is tagged they must explode. "Explode" should be the only
direction given, let their creativity decide how. The explosions should be an immediate reaction to being tagged. However, the game of tag does not discontinue during an explosion.
4. Trade teams and repeat the process.
Feetball
This is a good indoor game, which is very active and requires teamwork. Divide the group into teams and seat them in 2 lines of chairs, facing each other. The object is for the teams to move a volleyball toward and through their goal (at the end of the line) by using their feet only. Players must keep their arms behind the chairs to keep from touching the ball, which is a penalty. To begin the game drop the ball between the 2 teams in the middle. The game can be any length desired. To avoid injuries to feet, shoes can be removed. Also, make sure the 2 teams are just far enough apart that their feet barely touch when legs are extended on both sides.
Flashlight Floor Hockey
Source: Group's Have A Blast Games, page 25
Age Group: All Youth
Get out your floor hockey equipment (or broom-ball) and 2 flashlights. Set up your nets or else you can use two large tables lying on their sides. Make 2 teams and have one person stand against the wall at half court on opposite sides (they can't move during the game). Give these two people flashlights and then turn off the lights. Let the teams play hockey using the flashlights as the only source of light. Outlaw physical contact and assign penalties when needed. Watch out for high sticks (brought above the waist in a windup or follow-through).
Flour Cake
You make a cake of flour by filling a bowl then turning it upside down on a tray. A Malted Milk ball is placed on the top. The group, including leaders, then takes it in turns to cut a slice from the cake with a knife - the slice must go vertically from top to bottom. As the slices get nearer to the middle the tension mounts, because the person whose slice causes the final column to collapse (and the Malted Milk Ball to fall off) has to retrieve the Malted Milk Ball with their teeth ! Enthusiastic teenagers are usually quite willing to help make sure they get close enough to the flour to pick up the Malted Milk Ball and most of the flour too!
FORUM: Games / crowdbreaker grab-bag...
What you need: 3 or 4 crazy wild and unshy kids, chair, noisy riled up crowd, 4 youth leaders to serve as judges  
The game starts by selecting you wildest kids, like 3 or 4 of them, and sending them out of the area where they cannot see or hear anything. Set the chair in the middle of the stage. Tell everyone that the kids that just left are going to demonstrate how they go to the bathroom. Meanwhile in the other room, have a leader tell each kid as they are going out that they are doing something else. Send each kid out one at a time and they have thirty seconds to do their thing. What's so funny? Tell the kids that are performing that they are, for instance, riding a roller coaster, or a motorcycle, or even that they are in a rodeo. It is funny because neither group of kids has a clue what the other is doing. It is a real funny one and really gets kids acquainted with one another.  The judges rate who did the best, by making the crowd laugh the most. That person wins.  The game works well with team activities too. You can have a rep. from each team do it. Then it provides a time for unity as well.
Freeze Frame
 
1. Have three students get up on stage and begin an improvisation, (you may give them the situation if necessary).
2. When another class mate yells "Freeze!", the players stop in their exact position. The student then goes up to one of the players, taps him on the shoulder which dismisses him, and then takes his place.
3. The person who just stepped into the improvisation must now come up with a new improvisation which the other players will have to work off.
4. If the students need help getting things going, you may want to yell "Freeze!" the first few times and send a students into the game. This is often the most fun when you wait until the players are in odd positions.  
Gargon
 
Age Group: All Youth  
*** Can be done Outdoors as well!
To be played in the dark. Take apart a flashlight into its parts. i.e.. battery, bulb, case etc.. Select one (2+ for larger groups) person (the Gargon) to hide each of the parts throughout an area (indoor or outdoor). Each part MUST be visible if the lights were turned on. Send the group into the area to hide and search for the flashlight parts. After one minute, the Gargon is sent out repeatedly saying 'Gargon!'. The goal of the group is to find each part of the flashlight, put it together, and shine it on the Gargon, ending the game. However, anyone the Gargon touches must sit down and is 'caught.' To be freed a person holding a part of the flashlight can touch the person who is 'caught.'
Note: If a person holding a flashlight part is 'caught' the flashlight part cannot be transferred to a new person. Excellent game that can be played over and over.
Glowstick Foosball
 
Try this one on for size. It is called "Glowstick Foosball". It is ideal for latenight or lock-ins and retreats.
- It can be played with any size group 10 - 100.
- You will need 1 - 4" glowstick for every 3-4 people.
- Position the players in the same configuration as the table-top foosball game.
- Players are stationary within a reasonable stretch of their seat or on their knees.
- The objective is for players to maneuver the glowstick to there goal by sliding them from player to player. At times players are
offense or defense depending on if they happen to control a glowstick or not.
- The glowstick cannot be thrown over a 4" level.
- Scoring is whatever you choose i.e. 1 pt. per goal. The goal consists of an 8 ft. table laid on its side. The glowstick can hit any of the surface area to score.
- People needed to assist are sideline refs. to keep track of penalties i.e. throwing glowsticks over 4", players out their playing zone, etc.; score keepers; and timer, this person can use the length of tunes as playing periods or can use traditional clock.
- There are by no means hard fast rules short of fun times and good sportsmanship. The typical game will take 1 hour, this includes setup and game instruction.
- One very important tip is to have all available lighting turned off. This makes the game incredibly fun with only the light stick being seen.  
Gotcha!
 
Age Group: All Youth  
The game is played in the dark, usually guys against girls. On each side of the room is a chair with an item under it (i.e. a hymnbook). The objective is to get the object under the opposing team's chair. However, you can't run into people on the other team. If you do, you must say "Gotcha" first, and the other person is out.
Everyone returns to their side of the room, and start over trying for the object. The other hitch is that it must be played on your hands and knees (this avoids people hurting each other in the dark) There are frequently disputes over who said "Gotcha" first, so it may be helpful to have someone listening for that.
Guess the Gargle
 
All it requires is a glass of water. Secretly show a volunteer the name of a well know song or tune, it can be anything, chart song, worship song, nursery rhyme etc. Get them to take a sip of water and they must gargle the tune and the others try to guess what it is.
Ha Ha
This is a good game for voluntary high school retreats and college retreats.  It takes about 10-15 minutes.  Have each person lie their head on another person’s stomach to form one chain of people.  The object is to get through the whole chain without one person laughing.  The first person says ha.  Then the second person says ha, ha. And this continues in this pattern until the last person goes.  If everyone gets through the chain without laughing they win.  If someone laughs you must start all over.  This actually gets people laughing crazily.   
Handicap Basketball
This probably doesn't answer your question but it reminds me of a game called Handicap Basketball which is really brilliant, even for non-wheelchair-bound people.  There are two teams seated alternately in two rows. See diagram. (use a fixed font like courier to view this diagram).
[1] [2] [1] [2] [1] [2]
[B1] - - - - - - - - - - - - - - - - - - - [B2]
[2] [1] [2] [1] [2] [1]
[1] = player for team 1
[2] = player for team 2
[B1] = basket for team 1 to score (a waste paper basket will do)
[B2] = basket for team 2
All players sit facing inwards, that is all players face the dashed line drawn in the diagram.
Non-wheelchair people are to be seated on chairs, and they are STRICTLY not allowed to lift their bottoms of their chairs (else they will be penalized). All players are to remain where they are, i.e. even if you've got a wheelchair, you're not allowed to move
position.  Players pass the ball to each other, and score by throwing the ball (maybe a soft rubber ball, or a t-shirt/crumpled newspaper wrapped in plastic bags) into their basket. Opposing team members may try to block. Keep the spacing near enough so that
blocking is feasible, or maybe near enough so that players can tickle each other... (A referee might be handy).
Hide-n-Seek-n-the-Dark
Our Youth have the entire 3rd floor of our building. At Friday Night Live we play this game (so it's already dark outside). Pick someone to be "it". He must sit somewhere (eyes closed), and count to 25. An adult should turn off the lights while he is counting. Everyone hides. Set a number of people that the "it" person must find - say 6. When number 6 is found - he becomes "it" for the next game. The hiding and seeking by the "it" person are all done in the dark. That's what makes it fun!
Hold-Your-Breath Relay
Age Group: Early and Mid Adolescents  
Have group split into two teams. Designate a start and finish line. Give each team member a drinking straw and each team a single three inch square of tissue paper.  The first person puts the paper on the end of the straw and keeps it in place by inhaling. No hands touch the tissue paper after that. Each team member runs to the line and back and must pass it to the next player. If the paper falls off, the person who drops it needs to pick it up again using only the straw and their breath. First team to get everyone over the line and back wins.
Honey, if you love me ...
 
Type: Indoors, any size group (5+), any age (Jr. and sr. high)
The group sits in a circle facing inward. One member of the group is "it." The objective is for this person to make another smile.  He goes around the circle, picks a person, kneels, and asks him/her, "Honey, if you love me, will you please smile for me?" The person must respond with, "Honey, I love you, but I just can't smile for you," without smiling. If he/she smiles, that person becomes "it," replacing the first. If the person "it" does not convince a person to smile, he/she must approach another until he/she does. The person "it" may do any gestures he/she wants to make the person smile (e.g. make funny faces, do a stunt), but cannot touch the person. This is a circular game, meaning it does not end. A good length for this game would be 20 minutes, or when most of the group has been "it."
How well can you follow directions?
props:
• 2 water pistols
• 4 kids (2 girls, 2 guys)
• 2 blindfolds
Break up the four kids into two groups with a girl and a guy in each one. Let one group stay in the Club room, and take the other group away someplace and blindfold them. While they are being blindfolded, put two water pistols in the room somewhere. When the blindfolded kids come in, have the girl from the first group direct the girl from the second group to one of the pistols, and do the same with the guys. Once they each find their pistol, have group one instruct them so they can have a water fight, with the crowd giving directions for a direct hit. Make it more difficult by instructing them to hit a leader, or any other variation.
Hug The Potholder
You make a circle with your youth group and place a POT in one of the kid's laps... (don't let any one see you do that). Then place a POT HOLDER in the middle of the group. Ask people to try to hug the pot holder with out the use of their arms. No matter what they do, tell them that they didn't hug the pot holder. They have to hug the person with the pot in their lap before the game is won.  Hint>> Make the pot as small as possible so that the game goes on for awhile.
Human Clue
Have six people dress up as the six characters from the board game Clue (a whodunit game where the players have to guess the culprit, murder weapon and the room where the deed was done).  Work out a plot, so that participants can listen in on conversations from the characters which give clues away.  Plant the actual murder weapon somewhere (as well as some false ones!) - e.g., a knife covered with tomato sauce hidden in a sink.  Have other clues planted around the rooms, or even on the bottom of shoes, back of jackets etc.  The youth groupers have to wander around all of the rooms, listen, observe, look for physical clues, and at the end of a set period of time guess the murderer, the room and the weapon (perhaps the motive too).
Hunter/Hunted
1. Sit the students in a circle. Ask for two volunteers. Place blindfolds on the two volunteers.
2. One of the blindfolded persons will be the hunter, trying to hit the other with a rolled up newspaper. The other will be hunted.
3. The hunter and hunted can move around inside the circle. They should try to be as quiet as possible so as not to be caught or detected.
I Can Play The Stick Game
 
Age Group: Early and Mid Adolescents  
Have everyone sit in a circle. The first person to start the game knows how to play, and the object is to figure out how to correctly play the game. The first person says, "OK, I can play the stick game, can you play the stick game?" This can be said in any manner, and for effect the stick should be moved about randomly to throw people off. Then, the person hands the stick to the next person in the circle to see if she/he knows how to play the game. The next person must attempt to play the stick game correctly by doing exactly what the previous person did. The trick? You must say, "OK," before you say "I can play the stick game, can you play the stick game." Anyone who does not say, "OK," has not played the game correctly, and must pass the stick on to the next person. Continue at least once around the circle.
Jello Bobbing
Age Group: All Youth  
Make a couple of bowls of jello and put wrapped candy in the bottom. Kids will go one by one dunking their heads into the jello and trying to come up with some candy. This is really good for all ages but Junior Higher's seem to love this more than the older kids. Hint: For kids who may have a cold or other illness get them to go last if they really want to participate. Great picture taking opportunities! Ed. Note: I have seen this done in a high school with a very watery jello put into one of those tubs that grocery stores use when the bags are going outside to the cars. This was a lot of fun (and they dove for money in the Jello, but in a youth group, be prepared for kids to be a little wary of doing this. Also, some kids may not have a problem, but be prepared in case their parents aren't too thrilled. Remember, there are all kinds out there.
Keymaster
You have everyone sit in a large circle, in chairs. One person is in the middle (There should be one less chair than people like in musical Chairs). The person in the middle had a set of keys. They go around the circle, and grab a person, who in turn grabs another. This goes on until the first person drops the keys, then everyone has to find a seat. The last on standing is "it" and the whole process starts again.  
Lance ball, rain ball
 
Equipment: 1 tennis racquet, baseball diamond or a makeshift one something to mark bases with, a ball made out of ducktape
Rules: Guys against Girls if you can. It is played similar to baseball. People are up to bat with the racquet in hand, the pitcher uses the ducktape ball. Girls can go around the bases normally for the first "inning" then hop on one leg the next time they are up to bat, alternate. Guys hop on one leg for the first "inning" and then run normally, alternate.
P.S.: I learned it with the guys always hopping and the girls always running normally but we changed it when we saw the girls always winning. If you see either team winning big time, change the hopping rule to fit.  
Link Tag
 
Everyone splits off into two and finds a space within the play area. They then link arms. The youth leader picks a twosome as volunteers! One member of the twosome is IT and the other runs from IT. This works like a normal game of chasing except that the person who is running can grab the free arm of any person in any other twosome at any point they like. When they do this they become a part of the twosome and the member of the original twosome who was not grabbed must now run from IT and try and link up with another twosome. If IT catches the victim, then the victim becomes IT and IT becomes the victim and must run and link up with another group.
Mack Daddy Falls
First ask for three guys who think they are the biggest “Mack daddies” to raise their hand and come to the front. It is important to pick out three guys with a good sense of humor. Then ask for two girl volunteers.  Take the three guys out of the room to a place where they can’t hear what is going on in the Club room. Tell the guys that a leader is going to come get them one by one to go back into the Club room. When they get into the Club room there will be a couch set up with a girl sitting on each end of it. They simply need to sit down between the girls (stress this sitting down part), look at the girls in the eyes, and give them their best pick-up line. The crowd then will vote on which guy is the biggest “Mack daddy”.  In the mean time you set up two folding chairs in the Club room about two or three feet apart in the middle. Drape a large blanket over the chairs that touches the floor so that it looks like a couch. Tell the girls to sit very casually and put their arm across what would be the back head rest of the middle of the couch. When the guys sit down have the girls stand up just before the guy touches the blanket. The guy falls to the floor and is shocked. I stress that this game hinges on having three guys that can take a joke, if you do it gets a lot of laughs. We played this game in Club last Monday, and it really had the kids rolling!
Mad Dash
Age Group: All Youth
Designate four corners in your room or playing field as 1, 2, 3, and 4. Assign each person in your group a number between one and four and send them to their designated corners. Place a judge at each corner as well. Explain that when you say, "Mad Dash!", each person must travel to the their opposite corner (i.e., Corner 1 goes to Corner 3 and Corner 2 goes to Corner 4). Obviously when the four groups meet in the middle there will be chaos. Before you say, "Mad Dash!", you will also be announcing the method of travel. For instance, you could explain that everyone must run backward to their corners, or crabwalk, or hop on one foot. The last person to each corner is eliminated from play by the judges. Other suggested methods of travel: on hands and knees (carpeted floors only), holding a partner's hand, running with elbows and knees touching, etc.
Mafia
props: playing cards
Everyone gets a card. The deal is, there is only one King, two Queens, and one Jack. The rest are numbers. The King is the mayor and he runs the game, the Queens are the Mafia, and the Jack is the detective, the numbers are townspeople. No one knows what anyone else has. The Mayor starts it off by saying: “Town go to sleep,” then, “Mafia wake up.” At that time, the two Queens wake up and a silently as possible they agree on a person to murder. The mayor then says: “Mafia go to sleep,” then, “Detective wake up.” The detective gets one guess to ask the mayor who the Mafia is, and the mayor can only say yes or no. This is also done as silently as possible, with gestures. The mayor then says, “Detective go to sleep,” then, “Town wake up.” The mayor then says who was murdered and that person can no longer talk. The town tries to guess who the Mafia is. They try to kill both of them by voting. A majority of the votes kills the person, but it might now be the Mafia, so everyone goes back to sleep until both of the Mafia are dead. This is really fun with a large group and lots of discussion. Everyone starts pointing fingers and trying to save themselves.
Maim That Tune
* Source: Low Cost, No Cost Ideas For Youth Ministry, page 13
Before the game, arrange to have someone bring in a musical instrument such as a violin, guitar, etc. You can also use a piano or organ. Have the kids line up according to the number of years of music or voice lessons they've had (most to least). Count them
off by twos to form two teams that have approximately the same musical experience. The object is to quickly guess songs your teammates play on the selected instrument. Teams will take turns having a volunteer play a song on the instrument for his/her team to guess. The volunteer chooses the song to play. Keep track of time for each team and the least time wins after several rounds have been played. If it isn't guessed in 30 sec., the other team gets one guess. If that team guess incorrectly, 5 sec. are added to their total time.
Marshmallow Baseball
 
Age Group: All Youth
First, you mark bases on the floor, tape works best.  To play, you need a bag of marshmallows and a spatula.  Pick teams, and play the game like regular baseball, the only difference being that you use the spatula for a bat and the marshmallows for a ball.  As a twist, you have to be on your knees. 
Marshmallow Mush Music
Age Group: All Youth
Each youth member is given a handful of marshmallows and a Dr. Pepper. While the song 'Roxanne' by The Police is playing on a C.D. player the youth are instructed to eat a marshmallow every time the song says 'Roxanne' and to take a drink of the Dr. Pepper every time the song says 'you don't have to put on the red light'. At first this is an easy task but later in the song those words are repeated over and over and it becomes a lot more difficult to keep up with the song. [Ed. Note: Considering the content of the song "Roxanne," consider using a different song which often repeats certain words rather than this one.]
Mash the Mush
 
This is a messy fun game with an ultimate surprise at the end !  First you mix up a big pot of green mush. Ingredient: 3 boxes of vanilla instant pudding -- 3 big jars of apple sauce -- and green food color. You get a friend that knows how to keep a secret and video tape one of you mixing up the mush. (Make it fun) After you are done mixing it. Get a close up shot of the large bowl or pot being placed on the ground. Then get a close up shot of your partners (clean feet). After at least 8 seconds of taping the feet still, step into the pot of mush and swoosh around. (The person in the pot need not identified, but if it was the Youth Pastor, and you slowly panned up to his smiling face.... this would be great!  Rewind your tape and set up a TV ready to go for youth group.  The game is presented to the youth without telling them about or showing them the video. You get your volunteers from the group...as many as 12. Pair them off, and give one of them a bowl of your green mush and blind fold the other. The object of the game is for the blind folded person to shovel the green mush into the mouth of the other person and for them to eat it the fastest. By the way.  This green stuff tastes GREAT. So you will get a lot of your students eating it up. In fact encourage it. When all is done and every one is cleaned up, sit them down in front of the TV and show your video. You can guess the reaction you will get from the kids when they see your Youth Pastor jumping in the green mush they just ate. If you are not as cruel to teenagers as I am...(being involved with youth for over 5 years) you can make a separate batch of green mush to give the kids. But you need to take that secret to your grave.
Mirrors
1. Have the groups stand in a circle. One person (perhaps the instructor) will start the game by creating a pose. The person on his/her right will try to imitate the pose exactly. She will then change poses and the person to her right will attempt to imitate he exactly. This should continue around the circle.
2. Make it more fun by having it go both ways around the circle (right and left).
Motorcycle Noises or Bathroom Noises
Here is a good, easy skit idea, but one that can only be used every two or three years:  Select three kids or so and send them out of room. As they leave, tell them that you are going to have a contest to see who can best imitate the way they would ride a motorcycle. After they are gone, tell kids in room that what you will actually see and hear are the sights and sounds these youth make in the bathroom. Have three kids come in, one at a time. Bring a sturdy chair to front. Tell youth that the chair is the motorcycle and that they should help us see and hear how they would take to the road on the motorcycle. Have the do everything from getting on the motorcycle to starting it to “popping wheelies,” etc. The results are hysterical! You may hurt yourself from laughing! At the end, tell all three what happened and award roll of toilet paper.
Movie Mixer
(larger group mixer)
Number of people: 5-10
Number of minutes: 15-20
Retreatants:  voluntary high school and college
Send one child out of the room so they cannot hear anyone.  The remaining kids think of a title of a movie and each person is assigned a word from the title(including articles). They should go in order.  For example, if there were 5 kids left in the group and the movie was "Moonlight and Valentino", the word assignments would be the following: person #1: Moonlight, person #2: and, person #3: Valentino, person #4: Moonlight, person #5: and.  After this, the person who left comes back and asks random questions to anyone in the group.  The person who answers must use their word inconspicuously within their answer.  The answer can be as elaborate or crazy as the person wants.  This goes on until the question-asker figures out the movie title.
Moving Bridge
 
You will need about 20 are so (depending on # of people) 2 by 4's. Divide your kids up into two groups of equal numbers. The object is this. They have one person that runs across the boards. The others take the board that the runner crosses and transports it to the front. This continues until the runner has crossed the finish line. It's a race. If the runner falls off they have to start all over. However, the runner is dependent on the others because they are holding up the bridge ( so to speak )! Great game! Lots of Fun.
Muscle Beach
Ask the guys in the group each to bring an oversize sweat shirt. Don't tell kids what the sweat shirt will be used for. Also, bring to the meeting 10 to 15 balloons for every four kids in your group. Keep the balloons in the packages until the activity begins. Form teams of four with at least one guy on each team. Have each team choose a guy to represent it, then ask those chosen guys to come to the front and put on an oversize sweat shirt. Tell the kids: The object of this contest is to make a "muscle man" for "muscle beach." Each team will blow up, tie off and stuff as many balloons as it can into the sweat shirt of its muscle man. The goal is to make your guy as "muscular" as possible. You will have just two minutes. Break open the packages of balloons, and put them in the center of the group. Blow a whistle to start the competition, and blow it again after two minutes. Have a panel of judges made up of sponsors to declare a winning muscle man. The first guy to break all his balloons by himself is also declared a winner.
SUPPLIES NEEDED: Oversize sweatshirts, 10-15 balloons for every 5 people.  
Musical Squirt Gun
* Source: Play It! - Great Games For Groups, page 88
Can be played with a group ranging from 6 - 30 (can also be played outdoors). Group sits in a circle on chairs or on the floor. A loaded squirt gun is passed around the circle until the music stops or the leader says "Stop!" The person who is holding the squirt gun at the time must leave the game, but before he leaves, he can squirt the person on the left twice or the person on the right twice or each person once. The chair is removed, the circle moves in and the game continues. Last person remaining is the winner. The gun must be passed with 2 hands and received with 2 hands. It is best to have another loaded gun standing by for when the 1st runs out. Emphasize only 2 squirts!!!
Newspaper Costume Contest
Age Group: All Youth  
Divide the group into several teams. Place stacks (one per team) of old newspaper, with one or two rolls of masking tape per stack, and a sealed envelope containing the costume theme in the center of the room. At the word "GO", each team sends one kid to the center of the room to select a stack and take it back to his team. Each team then opens the envelope and constructs and wears costumes made entirely of newspaper and tape. Give them 15-20 minutes to complete the task and then hold a fashion show! Costume themes I've used successfully are: Peter Pan and characters, The Wizard of Oz characters, Snow White and the Seven Dwarfs, Star Wars characters, King Arthur and the Knights of the Round Table, The Flintstones, Gone With the Wind, Wild West Town, Remember the Alamo, a Southern Tent Revival! Themes I've tried which bombed: Dallas Cowboys, Scenes from Baywatch, and Sesame Street!  You'll be amazed at the creativity of the kids! It's lots of fun and kinda messy!
Obstacle Course!?!
This is a skit that could keep ’em rolling for quite some time: First, select a person (usually a macho guy) and take him outside of the Club room. Next, have those inside the Club room set up a walking obstacle course with cups of water, eggs, etc. While this is going on, have someone outside pumping up the guy who will “walk” this obstacle course.  He is then brought in and allowed a long, hard look at the course so he can memorize its pattern. He is blindfolded and asked to walk the course from memory. Right before he starts, other kids (very quietly!) begin removing the borders of the course so that there is no way he could spill water or crush an egg or whatever. After he passes, they place the course just as it was. So, when he finishes and looks back at the course, he thinks he has really completed the course on his own memory and skill. Of course, the crowd is to go crazy and congratulate the guy when he “finishes” the course.  One note: Make sure you pick someone who can take a joke when the secret finally gets out.  
On The Wall Charades
* Source: Low Cost, No Cost Ideas For Youth Ministry, page 15
Before the game create a list of one or two syllable words. Clear a large space on the wall and form 2 teams. Have each team choose a representative to start the game. Explain to kids that you'll show their selected team members a word that they must convey to their team. Tell the kids that they must convey the word in only one way: by using their heads as imaginary pencils to spell the words on the wall. Play several rounds so each team member gets a turn at writing on the wall. The team that's able to guess the correct answers in the shortest amount of time wins
Orange Relay
Age Group: All Youth
Get 1 pair of stockings for each team and shove a decent sized orange down one leg to the end.  Each team member must tie the stocking around their waist so that the orange is free to swing between their legs.  An orange is placed on the floor and each member must move the orange across the length of the relay by swinging the orange in their stocking. Hands cannot be used to control the stocking's swinging motion. Controlled motion appears to rely on controlled pelvic thrusting and not laughing too much.
Paint With Your Noggin
props:
• 1 jar of chocolate syrup
• 1 sheet or floor covering
• 6 large pieces of cardboard (just use flattened boxes)
• 1 pie tin
First, retrieve two outgoing, short-haired guys from the group. Then split room down the middle into two teams. Dump some chocolate syrup in the tin and place it on the floor. Tell the guys to get on their hands and knees, facing each other with the pie tin between them. Have two leaders hold a piece of cardboard low to the ground for each guy.  Then pick a word and have the same word is whispered to each of them. The word should be easy to draw, i.e.: square, happy face, etc. Then the guys will attempt to draw a picture of the word with their heads. The guys must dunk the tops of their heads in the syrup and “paint with their noggins.”  The first team to guess the right answer wins the round. Make sure you have towels ready and have fun!
Paper Shoot
* Source: Play It! - Great Games For Groups, page 125
Divide into teams of 4-8 kids each. Set up a garbage can in the middle of the room (about three feet high) and prepare ahead of time several paper batons and a lot of wadded up paper balls. One team lies down around the garbage can with their heads toward the can (on their backs). Each of these players has a paper baton and the opposing team stands around the trash can behind a line about 10 feet or so away from the can. The line can be a large circle drawn around the can. The opposing teams tries to throw the balls into the can while the defending team tries to hit the balls away with their batons. 2 min. are allowed to try to get as many in as possible. Each team gets a chance in both positions. Winner is the team who gets the most in.
Pass It On
 
* Source: Far Out Ideas For Youth Groups, page 34
The entire group forms a circle. Everyone is given an object which can be large, small or any shape (i.e.: bowling ball, trash can, shoe, etc.). On a signal, every one passes his object on the right, keeping the objects moving at all times. When a person drops any object, he must leave the game, but his object stay in. As the game progresses, more people leave the game making it harder and harder to avoid dropping an object since there are more objects than people. The winner is the last person remaining
Pass The Scissors
Age Group: Early and Mid Adolescents  
Have everyone sit in a circle. The first person to start the game knows how to play, and the object is to figure out how to correctly pass the scissors from one person to the next. The first person passes the scissors to the person next to him/her, explaining that this is the correct way to pass the scissors. The next person then attempts to pass the scissors correctly, while those who know how to play let him/her know if they did. The trick? The scissors must be passed open if the person's legs are crossed, and closed if the person's legs are uncrossed. Continue at least once around the circle.
Pile Up
Players sit in a tight circle on benches or chairs. Seats should be clearly distinguishable. "It" determines the actions of the group by stating a detail: Everybody wearing jeans, move two spaces left.  Everybody with blonde hair, move three spaces right.  Those with matching descriptions move as directed, and sit down, be it on an empty seat, or a person's lap. (To preserve people's health, limit the pile to about four people maximum.)
Pinball Soccer
* Source: Play It! - Great Games For Groups, page 126
New way to play soccer indoors! Just like regular soccer except that each person, including the goalie must stand on a piece of paper. They must keep one foot on the paper at all time and cannot slide or move the paper. The players need to be scattered evenly across the playing area. The effect is like a giant pinball machine.
Pirates
You will need seven stones or shoes or other small objects.  The kids are divided into 4 equal groups, with one group in each corner of the area you are in. the seven objects are put into the middle of the room, with a square drawn round them and a small square in front of each team. The team members are numbered from one to whatever. you then call out a number, one for example the four people numbered one then fly out of their space like they have a bee in their pants and grabs an object from the center and places, not throws, it in their team square they then run back and get another object and so on until all the objects are got. The team with three or more in their team square gains 1 point.  The game now moves into phase 2 where the teams now go get an object from another teams square when the number is called.  So number 2 is called, all number 2's fly out and grab 1 object from another teams square and sits down if there is a team with three or more in the square give em a point.
Pitt Ball
(For groups of 16 or more.)
Divide your group into two groups. Have each group stand in a circle, shoulder to shoulder. Give each group a small Nerf ball.  The object is to pass the ball from the first person in the group, around the circle, to the last person in your group, using only your armpits. If you drop the ball, you must start over. If you use your hands, you must start over. First team to get the ball back to the starting person wins.
Pole Game
Another good game especially if you have active kids that need to burn off steam is one we call the pole game. First you need a pole or something about 3 feet long that will stand up and is not to hard to tip over. Get everyone in a circle around the pole holding hands. The object is to pull someone in and use them to knock over the pole without knocking it over yourself. If a person knocks over the pole they leave the circle, if the circle breaks the two people who let go leave the circle. It is a pretty active game and can get a little rough on less active people. The best part is that it gets very competitive and the rowdiest most energetic tend to stay in the longest keeping them busily occupied.
Poopdeck
Age Group: All Youth
For medium size to large groups indoor or out. Use tape to create large boxes on the floor or ground. Each of these boxes is a deck. Students gather in one of these decks--the poopdeck, quarter-deck and halfdeck. The leader calls out a "deck" and all the students move to the deck called out. The last student into the deck is out of the game. The game continues until two students are left. To make the game more exciting you can add your own "decks". We have a balcony in our high school room so we use the "upper deck"--radical! Students falling all over
themselves up the stairs. You can yell out commands too instead of moving them to another "deck." -- like "hit the deck" (everyone goes face down, last one down is out)..."swab the deck" (everyone on their knees)...very, very fun. Be creative!
Psychiatrist
This a good game with high schoolers and college students.  It takes about 15-20 minutes to play.  Choose two volunteers to go out of the room, while you explain what is going to happen when the volunteers come back into the main room.  Have everyone sit in a large circle facing each other.   Then choose a hot seat.  The hot seat is very important to this game.  When the volunteers come back into the room they will be told that they have to find out what is happening by asking questions of anybody in the crowd.  Each person must answer the question by acting like the person sitting in the hot seat.  So if the volunteer asks a person if he is wearing shoes?  That person must answer as if they are the person in the hot seat.  So if the person in the hot seat is not wearing shoes.  Then the person say, “No I am not wearing any shoes.”  If the person does not know the answer to the question then he yells out “Psychiatrist”.  This means everyone gets up and switches places and a new person enters the hot seat.  Now all the questions are to be answered as if you were the new person in the hot seat.  This continues until the volunteers get and explain what is happening.  Then call back the volunteers and have fun!  
Sardines
 
Kind of like Hide and Seek, but in reverse. To start, ONE person hides as the rest wait for 1 min. or so, and then everyone goes out looking for him/her. When someone finds the person who is hiding, he/she must hide there too. This continues until all have found the person who is "it." The first person to find the one who was "it" hides in the next game. Lots of fun because everyone is jammed up together trying to hide and keep out of sight!
Sharks
Need chalk or hula hoops (plastic hoops people twirl around their waists).
Draw four circles of about one diameter on the floor. These represent islands. Everyone mills around the hall (in the sea) until SHARKS is called out - then everyone has to get onto an island to be safe, anyone not on the island in ten is eaten by a shark and so out of the game.  Remove islands at your pleasure forcing more and more people out of the game until you have a champ!
Shockwave
 
Divide the group into 2 even teams. Have teams sit on the floor facing. Members from each team must hold the hands of the team-mates next to them, preferably behind their backs so that the other team cannot see them. At the end of the line, place a spoon on the floor between the last two people. On the other end, you need an impartial person (you or a volunteer) to flip a coin. Everyone except the two people at the beginning must close their eyes, or sit facing out and all must be silent. When the coin is flipped, if it is heads, the people at the beginning squeeze the hand of the person next to them, who then squeezes the hand of the person next to them, and so on. When the squeeze gets to the end, the last person can open their eyes and grab the spoon.  The team that grabs the spoon first sends the person from the end of their line to the beginning and everyone shifts down one.   The object is to be the first team to rotate all the way back to the starting position. If the coin is tails, nothing happens and you flip again. If the people at the beginning of the line squeeze on tails, they go to the end of the line (rotating backwards). They also go backwards if anyone on their team opens their eyes prematurely or makes any noise. It is helpful to have judges standing behind each team to watch for erroneous squeezes and to listen for noises.
Shoe Box Relay
Give each team one or more ordinary shoe boxes. If you have enough, give 1 to each player. players put their feet in the boxes and hoof it around the goal and back. It's fun to watch.
Shoe Shucking Race
Divide into groups of six.  Each team member must lie on his back with his feet in the air, meeting in the center of the circle.  A container of water is placed on the elevated feet.  The object is for each member to remove his shoes without spilling his water.  The team to win is the one with the most shoes off at the three minute time limit. 
Ski Game
needed: 2x4 Skis, 2 Groups of 5-10  
Prepare a four 2x4's, (or larger if possible), with ropes at each end by drilling through the wood and pushing the rope through and knotting it. Have each group stand on a set of the "skis" (Pack as many teens together as possible). Then they have to race about 100'. This is another good problem solving puzzle. (They have to yell "RIGHT" - "LEFT" - "RIGHT" and so on).
Slimy Twister
Age Group: All Youth
Get as many twister boards as you want. On each one of the colors you put a paper plate full of some type of food representing that color.(i.e.. egg yoke for yellow, blueberries for blue, green jello for green, ketchup for red) you play the game like you would normally play. (Make sure the youth is prepared ahead of time for the mess and stains to follow).
Snowless Snowball Fight
 
This is a fun game to play if you like having snowball fights, but do not have any snow. You'll need white pantyhose and flour to make the snowballs and how many depends on your group size (about 1 to 1.5 per person). You take the pantyhose and cut the two legs apart from each other. You take an 8 oz paper cup, fill it with flour and put it into the bottom of the pantyhose leg. Then you tie off the pantyhose with two square knots on top off each other, cut the pantyhose in between the knots and you have a snowless snowball. Repeat the process where the knot is still in the leg until you have used it all. You should get about 8 per leg from "queen size" hose.  Now you have snowballs that do not hurt too bad when they hit you and you can use throw them over and over again. With these snowballs you can play any number of games.  One is to have the group break up into two teams with a brave youth leader as the leader, or should I say target for each team.  Split the area of play in half and have the leaders positioned a good ways away from each other in a designated place with only a little room to move around (a circle 4 ft. across is good). Then have the teams try and hit the other team's leader. If a person is hit with a snowball while on the enemies side, they have to drop their snowball and return to their territory. The team that ends up with the leader that has less flour on them is the winner. To make the game a little more interesting, surprise everyone by entering waterballoons in as ammunition half-way through the game.
Soccer Shuffle
 
Age Group: All Youth  
You will need chairs and a Nerf soccerball. Divide group into 2 teams. Form 2 lines of chairs facing each other. Team 1 on one side and Team 2 on the other (See below). Each team must kick the ball and try to score to their right hand side. The ball must pass the last 2 people on the end to score. However, it cannot go over the heads of those two. Hands must be kept behind their backs and a "hand ball" results in the ball being dropped by the referee near that person's goal. (Kind of a penalty shot).
XXXXXXXXXX Team One
o
XXXXXXXXXX Team Two
People will get kicked, but keep encouraging them to go after the ball. :) Give enough room so they can reach the ball, but not too close so that they're not in danger of getting kicked anywhere else.
Spoon Game
 
The version we played was with a deck of cards and one less spoon then there is people. We sat in a circle, the spoons in a pile in the center, and one person would start passing the cards one at a time to the right, each person picks out a number that he/she wants to collect. When one person collects three of a kind they yell SPOONS!!!! and everybody dives to get a spoon. the person that does not get a spoon is out. You would eliminate a spoon each round and play until you have a winner.  The "spoons" game is the one where everybody sits in a circle with a number of spoons in the middle corresponding to the number of players in the circle minus one. Then cards are passed, one at a time, around the circle from the deck and the player may start collecting them until they reach four of a kind (they're only allowed to keep a total of 4 cards in their hand at a time). When the first player gets four of a kind, that person nonchalantly picks up one of the spoons and continues passing the cards.  As soon as the first person picks up a spoon, everybody else grabs a spoon. Of course one player is "spoonless" and is out of the game. The game starts again and repeats until only one player is left. It's hilarious fun trying to watch your cards and the spoons at the same time.
Stack Tilt
Age Group: Early and Mid Adolescents  
Bring a box of ginger snaps or graham crackers. Have one or two kids volunteer to be stackers. The rest of the kids take turns lying on a couch on their backs. The stackers see how many crackers can be stacked in a pile on each forehead. The person with the highest stack wins. Usually laughing knocks the stack over early.
Steal The Treasure
Players sit in a circle. One blindfolded person sits in the middle, with their treasure (keys, rattle) in front of them and their stick (rolled up newspaper) in hand. A thief is chosen from the circle to attempt to snatch the treasure, without making any noise to alert the guard in the middle. If the thief is swatted by the newspaper stick, he must return to the circle. If the thief succeeds in stealing the treasure, they become the new guard.
Stick the Lifesaver On Someone's Belly Game
Stick the licked lifesavers on someone's face game" (Christmas version) This is an old take-off of the "stick the licked lifesavers on someone's face game" but with a holiday flair. Get three or four or five guys (the less hairy the better) and have each guy assemble a team of five or six others to build a Christmas wreath on the guy's stomach using licked red and green Christmas mints, lifesavers, and red gum (for the bow). You'll find that once you put one of those Christmas mints in your mouth it gets real sticky and sticks to a bare tummy pretty well.  Give all of the teams about five minutes to "build" their circular wreath and let 'em go at it.  After five minutes, have all of the teams sit down and then vote on the best one. Feel free to use other candy, too. Gummy Worms, Jolly Ranchers, and other mints work well and add color. Just make sure that you run a test beforehand to make sure that it sticks well. As a rule, the more slobber...the better. You'll want to get guys that don't mind revealing their belly and getting a little sticky. As a side note... don't use Big Red or cinnamon gum for the bow. It burns a little when it gets wet and is put on someone's tender tummy and sits for a while.  Doubt me? Try it yourself.... I did ouch.
Stick Spinning
 
Get a broomstick and have a member of the group hold the bottom to his/her chin. Now, looking at the tip of the stick have him/her spin as fast as possible, keeping eyes on the tip. After they seem quite dizzy, tell them to drop the broomstick and step over it.  It's hilarious, you have got to try it! If you're doing a campout or something at night, try "star" spinning - focusing on a star instead. Have them walk 10 feet or so.
Story Noises Off!
1. Have two volunteers come to the front of the room. One will stand facing the class/audience. The second volunteer will stand behind the other, with his or her back away from the audience.
2. The class will come up with a title to a story.
3. The person facing the audience must create a story from the given title while the other volunteer creates sound effects. The sound effects can either accentuate the story or encourage it.
Swamp Crossing
Divide group into two teams. Give each team 3 "rocks" (construction paper cutouts about 1 1/2' x 1 1/2'). Make a start and finish line (maybe 30 feet apart) and tell them that they must get their whole team across without touching the water, using only these rocks to get across. They may move the rocks as they go, however, only one foot can be on a rock at a time. A cool puzzle to try and figure out! Great for building cooperation skills!
Swinging Marshmallows
Divide up and find a partner.  Place a marshmallow at the end of a string.  Have one partner hold the string with his teeth and have the other person lay down and try and catch the marshmallow in his mouth.  No hands or feet can be used.  To make this more interesting add chocolate syrup to the marshmallow.
T-shirt Tower
Place a T-shirt on the floor and see how many people can get on the shirt without anyone touching the floor.  One group’s record is 11.
The Great Turkey Dressing
Age Group: All Youth  
Divide into appropriate number of groups (we used 4 groups of 9 people each). Give each group a paper sack filled with the following: newspaper, 1 pr. pantyhose, 4 sheets tissue paper, 1 roll toilet paper, scissors and tape. Each team has 10 minutes to select and dress one member of their team as a turkey. We did this at our Wednesday Night youth meeting. The kids had a great time and the creativity was unbelievable!
Thread the Spoon
Number of participants: 10 minimum, 5 per team. Max. 10 per team.
Equipment: 1 spoon and about 20 ft of yarn (avg. 4 ft per team member)
Preparation is everything for this game! At least one hour before you play, cut the yarn into long segments, allowing about 4 feet of yarn per team member. If in doubt, always make your yarn longer than necessary. Tie one end of one piece of yarn to the end of one spoon. Do this for each team. Put the spoons (with the yarn attached) in the FREEZER to chill for an hour - the colder the better. You may want to dip the spoons in water first to add a little ice build-up. When you're ready to play, divide the kids into equal size teams. I recommend at least 5 per team. Hand the spoon to the first player and instruct them to put the spoon down their shirt, through pants legs (or skirts) and out by their feet. The fact that the spoons are cold will be apparent very quickly. The first person should also be instructed to hold the end of the yarn while the rest of the team repeats the threading process.
NOTE: the spoon does not, and should not, go in undergarments; only inside of shirts, slacks, etc. The object of the game is to see which team can "thread the spoon" from the first person to the last. When done, the entire team will be stitched together!
[Note: My group found it even funnier to freeze the string into a small sized, plastic margarine tub. That way it's not just a cold spoon but a block of ice they have to slide through their clothing.]
Toe Fencing
* Source: Play It! - Great Games For Groups, page 98
Cool game and if set to music, looks like a new kind of dance. All players pair off and lock hands and try to tap the top of one of their partner's feet with their own feet. Players hop around trying to avoid being stomped on. After being tapped 3 times, that player is out and the winning partner challenges another winner.  The game continues till only one player is left. Sounds interesting!
Triangle Tag
 
Groups of Four
Indoors or Out
Three of the four people hold hands. The loose person is "IT". One person of the three has to be tagged. The triangle of three runs and spins to keep that person from being tug. "IT" tries to reach across or run around the other two to tag the third person.
Twenty Questions
For somewhat small groups (3-15 people).
You give the group a scenario and they try to figure out the missing pieces and the answer to the scenario by asking the leader yes or no questions (a question that can only be answered by yes, no, or doesn't make a difference).
1. Man with a backpack
There is a man with a backpack on lying face down in the middle of the desert dead. How did he die?  Parachute jumper that died from his parachute not opening up.
2. Men and bicycles
Two men lie dead at a table in a room with 52 bicycles. How did the men die?
Two gamblers shot each other while playing cards. (Bicycle Brand Cards)
Unicorn
 
Age Group: All Youth  
Divide group into half and number the kids on each side. Next, have the corresponding numbered kids line up. Using a marshmallow, each team has to place it between their foreheads and carry it in relay style to the finish line. The first one timed wins.
Variations: water balloons, wet sponges, eggs.
What Am I?
The youth sit in a circle. One person goes outside the room, while he is away the others decide what he should "be" when he comes back. He has to ask each youth member in turn what he has to buy for himself. One may say black boots, another a whistle, another a flashlight, etc. If the shopper goes right around the circle without guessing what he is (policeman), he must go out again, and the campers will choose something else.
Who Sir? Me Sir?
Age Group: Early Adolescents  
Have the kids sit in one row containing just enough chairs for everyone. Have the kids number off, then say, "I'm looking for the one who stole my cookie jar and I believe it was number seven". You can say any number, but the corresponding kid has to say "Who sir, me sir?" to which you reply "Yes sir, you sir". The student then says, "No sir, not I sir", and the leader asks, "Then who sir?" and the student replies, "Number two, sir". Then the second students says, "Who sir, me sir?" and the leader says "Yes sir, you sir" and the game continues like this until a student messes up by saying the wrong word, hesitating too long, or answering to the wrong number. The student who messes up goes to the end of the line, and many students will have a new number. The point is to get to the front of the line, so the kids will want to keep returning the "questioning" to a person sitting closer to the front of the line to give them more opportunities to mess up so that the students can move up. The leader can add to the confusion after the kids understand how to play by talking very fast or by talking directly to one student while saying another's number. Our kids love this game and the leader doesn't have to worry about what to do with kids who are "out" of the game because they are never out.
Zoom Circle
Players all sit in a circle. One person starts the zoom circle by turning their head either left or right (facing the person next to them) and says, "Zoom". The next person must (quickly!) do the same with the person next to them. Concentrate on smooth flow for a continued length of time. The next step: "Screech zoom". As the Zoom hits you, make a braking motion with your foot, and say "Screech zoom". The Zoom must now reverse direction. The next step: "Profigliaro". As the Zoom hits you, you can point across the circle to a specific person and say "Profigliaro". (To avoid confusion, you may wish to say "Profligliaro -- John" or something). The selected person may now restart the Zoom in the direction of their choice. Next step: "Schwartz!" The recipient of a Profigliaro can reject it by holding their nose, turning their head and saying "Schwartz!" The Zoom then falls back to the pointer's responsibility.