International Higher Education, Winter 2002
Higher Education and the Digital Rapids
Frank
Newman and Jamie E. Scurry
Frank Newman is Director, Futures Project: Policy for Higher Education
in a Changing World. Jamie E. Scurry is a Research Associate for The Futures
Project. Address: The Futures Project, Box 1977, Brown University, Providence,
RI 02912, USA. E-mail: <Jamie_Scurry@brown.edu>.
URL: <http:/www.futuresproject.org>.
The Computer
in the Classroom
In the United States, the use of the computer and the Internet on campus
is steadily growing. Thus far, most faculty members have used technology to
perform ordinary tasks more efficientlyproviding course syllabi and readings,
establishing communications links between faculty members and students as well
as among students, and creating the means to improve student research. Increasingly,
however, more sophisticated software is emerging that directly engages students
in active-effective learning. Based on our analysis at the Futures Project:
Policy for Higher Education in a Changing World, a higher education think tank
housed at Brown University, we estimate that over the next five or six years,
the use of such software will become commonplace. It will transform the way
learning occurs in most, though not all, college classrooms.The evidence shows
that, when students actively participate in a self-driven learning project,
they learn and retain more than when they sit and listen passively. Yet a recent
study conducted by the Higher Education Research Institute at the University
of California at Los Angeles for the Policy Center on the First Year of College,
based at Brevard College in North Carolina, found that, while lecturing was
the most common methodology, only 21.4 percent of students favored that approach.
Digital technology can allow professors to use teaching methods that are far
more effective than lecturingand without a lot of extra time and effort.
Active and Personalized
Learning
New software gives students hands-on experiences in any subject and
is particularly valuable in scientific areas that require laboratory work. For
example, to provide experience with sophisticated instrumentation for an introductory
chemistry class of 100 or 200 students requires an exorbitant amount of equipment
and staff time. Software now allows students to analyze a sample or change the
parameters of an experiment in a virtual waysubstantially enriching an
otherwise abstract and passive class. It also allows every student to conduct
a range of experiments, not just single, simple, preset experiments.
Moreover, because actual laboratory experience is still essential, virtual lab time allows more efficient and effective use of real laboratory facilities. Take the measurement of infrared spectra, a fundamental part of lab work in chemistry: the instruments usually require a detailed technical introduction by a professor, but working on the Web, students can measure simulated spectra until they are confident enough to carry out real measurements in the lab in an efficient manner.
Virtual Reality
Training
The emergence of virtual-reality technology offers a training supplement
for surgeonsa faster, safer, and less costly way to enable students to
practice surgical procedures. The software, which can be surprisingly realistic,
allows the student to practice a wide range of surgical procedures, repeating
each one with somewhat different conditions, until the student is comfortable
with the process and ready for the traditional modes of surgical practice. This
reduces the risks to patients and the need for expensive use of animals in training.Faculty
could make at least some of the improvements in learning outlined here without
using digital technology, but this would require an extraordinary commitment
of time and effort on the part of faculty members and students. With limited
effort, the new digital technology simply makes learning much more interestingeven
exciting.
Future Developments
The technology in use today is crude and limited compared with what will emerge
over the next few years. One need only look at the evolution of computer games
to recognize the potential for engaging students. As the inexorable improvement
in digital technology and our understanding of it continues, we will experience
further improvements in its capacity, reliability, cost-effectiveness, and ease
of use. Soon it will be impossible, even with great effort, to achieve the same
learning results without the use of the new technology.
In looking ahead, every higher education institution should recognize that digital technology has already begun to change how students learn in every settingon-line courses, elementary and secondary schools, and training centers as well as traditional classrooms. Indeed, as the capacity and use of technology continue to advance, the traditional classroom and the on-line course will look more and more alike to the student. Each venue will use technology to enhance learning, encourage active learning, and provide for frequent communication with faculty members and other students. In both settings, faculty members will move toward the role of mentors and guides of learning rather than as the primary sources of information.
All of these changes will raise important questions for higher education institutions. For example, the debate over technology has serendipitously moved the goal of improving teaching from the periphery to the center of the institutions concerns, raising the possibility of a renaissance in the efforts to improve the level of student learning. What incentives for faculty performance should institutions develop in response to the impact of new technology on pedagogy?
Moreover, those institutions skilled in the use of technology to improve learning will soon be seen as more dynamic and effective than their less-engaged competitors. Therefore, institutions and faculty members that focus on excellent teaching will need to excel in the use of technology to remain leaders in teaching. How should the institution support faculty members as they make this transition?
Finally, students, too, must be proficient at using digital technology. Every new wave of students arrives on campus with greater, but still uneven, experience in technology and with ever-higher expectations. What infrastructure and support should institutions provide students from all backgrounds to ensure a high level of technical expertise?In short, as technology's impact on pedagogy becomes more profound, every institution will need to develop a strategy for its use. Higher education is in the digital rapids. And as any whitewater veteran will tell you, in such circumstances, it is far better to steer than to drift.