International Higher Education, Spring 1999
Continuous Learning: The Killer Application of Technology
The killer application of computing is learning. The computer has evolved from a wonderful calculator to a great typewriter, to a fancy television, and with the advent of the World Wide Web, to a four-color sales brochure, which is where we are today. To move forward and fully realize the promise of technology, we need creativity and courage, as well as a deep understanding of the way we learn and retain information.
At a recent meeting of the American Society of Engineering Education, Christopher Galvin, president of Motorola, declared that the company no longer wanted to hire engineers with four-year degrees. Instead, he said, they needed employees with 40-year degrees. Motorola is representative of the many companies where continuous learning is crucial, making learning the killer app of this generation of computing.
The traditional model of distance learning has merely pushed back classroom walls, using a lecture-based format with one-way transmission and no interaction. This is the mainframe model, akin to the old-style mainframe computer with several dumb computers hooked up to it. We need to progress instead to a client server model, wherein every student and every faculty member is a resource, comprising a rich interacting community of learners. The challenge is how to use technology to create such a collaborative learning environment.
Curriculum Reform
at Rensselaer
Over the last seven years, Rensselaer has been reforming its undergraduate education
in science, mathematics, engineering, and technology in an effort to improve
the quality of its education and incorporate technology into its curriculum.
Minimizing costs has also been a goal. To that end, merely bolting technology
on top of what already is being used, which invariably costs more, has been
avoided whenever possible. Instead, technology is being used to change the learning
process itself. This change should by no means reduce the need for faculty--unless
you accept the mainframe model of education, in which case faculty could be
replaced by a CD-Rom or Web site, and one star professor could teach every student
in the country. In the collaborative learning model, however, the aim is to
help faculty become more productive.
In addition to reforming its curriculum, Rensselaer is also interested in the $60 billion market in corporate education that has burgeoned in recent years. Models developed at the undergraduate level can readily be adapted to tap this vast potential revenue source by helping to create efficient and effective continuous learning environments.
Studio Courses
One of the key innovations adopted at Rensselaer as part of its reform efforts
has been the introduction of studio courses to replace large, introductory,
lecture-based courses in science and engineering. Studio courses apply an integrated,
multidisciplinary approach and incorporate technology to create a better learning
environment for students and a better teaching environment for faculty. The
courses are designed to bring the interaction often found in small-enrollment
classes to large introductory classes. Lecture, recitation, and laboratory are
combined into one facility, the studio--capable of accommodating all three teaching
methods--where the faculty conducts hands-on interactive learning sessions.
While the courses use advanced-function computing technology and tools, they
actually are quite structured; their pace is determined by the faculty rather
than by student participants.
To a certain extent, the studio format is designed to transfer some responsibility from the faculty to the student. The focus is on student problem solving and projects, not on presentation of materials. The emphasis is on learning rather than teaching.
Responsible stewardship of student and faculty time and resources is reflected in the reduction from six contact hours in the traditional course to four hours in the studio course. Evaluations demonstrate that students learn material better and faster despite the one-third reduction in contact hours. For large introductory courses, cost savings have been estimated as ranging from $12,000 for mathematics courses to over $100,000 for physics courses each time they are taught.
Going the Distance:
The Virtual Studio
The challenge now is to progress beyond traditional modes of distance learning
to providing the distance learner with as much of the studio experience as possible.
In this model of interactive multimedia learning, one creates a virtual studio
with students connected over a network that carries data, voice, and video to
the students' computers. Each student has access to multimedia materials created
for the course and delivered from CD-Rom or via the network. A careful balance
must be struck between synchronous and asynchronous activity, adjusted to suit
each course and audience.
Conclusion
In the future, universities will differentiate themselves based upon their audience
and core expertise. Some will endeavor to become brand name institutions that
will deliver outstanding educational experiences with high perceived value in
particular areas of core expertise. Others will provide broad access to a commodity-style
education at competitive costs.
A continuous learning system will evolve, in which the education of 18- to 21-year-olds in cloistered surroundings will be one small part--real growth will come in providing educational opportunities in the workplace and home. All institutions will be affected by the profound changes in teaching and learning being wrought by advances in information technology.